roblox-performance · git:20260905.2167e97 · 2026-09-05 · sha256 12f61c48f0c37032
roblox-performance git:20260905.2167e97A
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---
name: roblox-performance
description: "Use when profiling Roblox performance or diagnosing FPS, memory, network, mobile, or hot-path problems."
last_reviewed: 2026-08-31
sources:
- https://create.roblox.com/docs/performance-optimization
- https://devforum.roblox.com/t/huge-memory-leak-prevention-for-everyone-or-most-people-atleast/3099605
- https://devforum.roblox.com/t/full-release-of-parallel-luau-v1/1836187
---
# Roblox Performance
## When to Load
Use when profiling, diagnosing lag, or setting performance budgets. For code-level micro-optimizations (pooling, throttling, relevance filtering, lazy loading) load `roblox-luau-patterns`; this skill measures and tunes the engine.
## Quick Reference
### Profiling Tools
- **MicroProfiler (Ctrl+F6)**: Per-frame breakdown: scripts, physics, rendering. Primary tool for finding what's slow.
- **Developer Console (F9)**: Stats tab: memory, network, render stats. Server Stats for server-side metrics.
- **Script Profiler (Ctrl+Alt+F5)**: Per-script CPU usage and heap allocations.
### Performance Targets
| Metric | Starting target | Investigate at |
|--------|-----------------|----------------|
| Server heartbeat | < 16ms | > 33ms |
| Client FPS (desktop) | 60 | < 30 |
| Client FPS (mobile) | 45 | < 30 |
| Memory | device-specific | sustained growth |
"Expensive" means the profiler shows it on a hot frame path (raycasts, clones, large finds, replication-heavy writes). Throttle by judgment from measurements, not a universal number, and re-measure after shipping: profile before and after on representative devices and confirm the targeted metric moved without regressions. Micro-optimizations live in `roblox-luau-patterns`.
### Parallel Luau
- Use Actors only after profiling identifies isolatable CPU work.
- Workers compute; synchronize before restricted DataModel writes.
- SharedTable and mutexes add coordination cost; they do not replace ownership boundaries.
### Object Pooling
```luau
-- Pre-clone, reuse. get() returns a lease token; release() requires it,
-- so duplicate or foreign releases never re-list the object.
local obj, lease = pool:get()
-- ... use obj ...
pool:release(obj, lease)
```
Canonical pool code (token-lease ownership): `roblox-luau-patterns`.
### StreamingEnabled Essentials
- **On by default**. Container-scoped: only Workspace descendants stream. `ModelStreamingBehavior = Improved` streams non-BasePart descendants with their parent Model; Legacy streams only BaseParts.
- **Streamed-out = parented to nil**, not destroyed. Luau refs persist if it streams back.
- **Config (Studio)**: target defaults 1024, min 64; set `StreamingIntegrityMode`; tune from data.
- **Gotcha**: `FindFirstChild("DistantPart")` returns nil if streamed out. Use WaitForChild with timeout.
### Mobile
- Profile geometry, textures, particles, UI, and shadows on low-end devices.
> Full reference with code examples and API tables: [references/full.md](references/full.md)