hitbox-hurtbox · git:20260912.aeb2977 · 2026-09-12 · sha256 fdfa48f2e87672b8
hitbox-hurtbox git:20260912.aeb2977A
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--- name: hitbox-hurtbox description: Attack boxes and vulnerable boxes are data on the move, not the mesh. Ask 2d-boxes vs 3d-capsules vs projectile-volume. query_hits reads these. Use when the user talks about 判定盒, clash, or trade. --- # Hitbox and hurtbox Ask the column: | Column | Shape | |---|---| | 2d-boxes | AABB / OBB on a plane | | 3d-capsules | body + limb capsules | | projectile-volume | spawned volume with lifetime | ## Rules 1. Boxes live on move frames. A pretty mesh is not a hit. 2. Active frames publish a box. Recovery has no box unless the data says so. 3. Throw / grab is a different box class, not a bigger punch. 4. Clash / trade is a column. Default: both hurtboxes can be hit the same frame. 5. query_hits runs on the logic step. Render interpolation must not widen a box. ## Accept - Turning off meshes still lets two actors trade - A 2-hit confirm uses the published boxes, not magnet