git:20260909.613e023 to git:20260910.f078337

1 added, 1 removed. Audit A to A.

# Contents
- `native-workflow.ts` – closed local SDK workflow consuming a retained source manifest and typed job.
- `hybrid-scene.ts` – calibrated shared-city and world-space media scene authoring.
- `blender/` – authored product, character, imported-model, cloth and fluid source examples.
- `cadquery/` – precise solid construction and STEP-import source examples.
- `education/` – a retained lesson and original cartoon-presenter mathematical scene.
- `vgpu/` – optional pinned GPU pass producing retained illustrative raster media.
# Guidelines
- - Keep examples explicit, bounded and independently revisable. Use declared source dependencies and output paths supplied through `ATET_CONTEXT`.
+ - Keep examples explicit, bounded and independently revisable. Use declared source dependencies and output paths supplied through `SLOPCAMERA_CONTEXT`.
- Separate builds, simulation bakes and renders. Preserve native scenes and caches before publishing derivatives.
- Record real qualification separately from intended behavior. Keep failed native observations until repaired, and do not replace actual simulation with a visually similar keyframed fixture.
- Use original example assets or clearly retained third-party provenance. Never commit generated media, native binaries, caches or credentials.
- A source helper is part of the explicit bundle and package. Avoid implicit repository-relative imports, nondeterministic wall clocks and unseeded effects.