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# Contents - `native-workflow.ts` – closed local SDK workflow consuming a retained source manifest and typed job. - `hybrid-scene.ts` – calibrated shared-city and world-space media scene authoring. - `blender/` – authored product, character, imported-model, cloth and fluid source examples. - `cadquery/` – precise solid construction and STEP-import source examples. - `education/` – a retained lesson and original cartoon-presenter mathematical scene. - `vgpu/` – optional pinned GPU pass producing retained illustrative raster media. # Guidelines - Keep examples explicit, bounded and independently revisable. Use declared source dependencies and output paths supplied through `SLOPCAMERA_CONTEXT`. - Separate builds, simulation bakes and renders. Preserve native scenes and caches before publishing derivatives. - Record real qualification separately from intended behavior. Keep failed native observations until repaired, and do not replace actual simulation with a visually similar keyframed fixture. - Use original example assets or clearly retained third-party provenance. Never commit generated media, native binaries, caches or credentials. - A source helper is part of the explicit bundle and package. Avoid implicit repository-relative imports, nondeterministic wall clocks and unseeded effects.