levels-help · git:20261013.5508bcd · 2026-10-13 · sha256 b4cd1b9b6b4eb749
levels-help git:20261013.5508bcdA
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--- name: levels-help description: "Explain the level skill set to a new user: what it is, which skill to start with, how a run goes, what the arguments mean and what it costs. Read-only and cheap. Use when the user runs /levels-help or asks how the level skills work, what they do or how to start." summary: Read the guide argument-hint: "[skill name | overview | models | arguments | examples]" model: haiku --- # Levels help Arguments: `$ARGUMENTS` Read-only. This skill changes no file, spawns no agent and starts no other skill. Answer from the text below. Do not audit the project. - No argument: print **Overview**, then **Start here**, then **Skills**. End with the one-line list of topics. - Argument is a topic (`overview`, `models`, `arguments`, `examples`): print that section only. - Argument is a skill name: read that skill's `SKILL.md` and summarise it in at most twelve lines: what it audits, its five levels in one line each, its arguments, what it never does, and one example command. If the skill is not installed, say so. - A question in plain words: answer it from this text in a few sentences, then name the section to read for more. Use the skill names as the skill listing shows them (a name may carry a prefix). If a skill named below is missing from the listing, mark it as not installed. ## Overview The level skills rate one part of a project on a scale from 1 to 5, show what is missing for the level you want, and then do the work if you ask. Every skill follows the same seven steps: 1. **Context.** It looks at the project, then asks you only what it could not find. 2. **Audit.** It states the level you are at now, with evidence, and lists the gaps. 3. **Options.** For the main gaps it gives two or three choices with costs, and marks one as recommended. Then it stops and waits for you. 4. **Plan.** It splits what you chose into small sub-plans. 5. **Delegation gate.** It shows which model will do each sub-plan and asks before anything runs. 6. **Execution.** The sub-plans run on the models you approved. 7. **Review.** It checks the result and reports what moved and what is still open. Level 5 is not the goal. Pick the level that fits the product. A small tool is finished at level 2 or 3, and the skills will tell you when a target is too high. Results are kept in `LEVELS.md` in the project root, so later skills do not ask the same questions again. ## Start here - First time, or not sure: run `/levels`. It asks what you want to do with a tick-box prompt and runs the right skills in a safe order. - Just want to see where the project stands: `/levels-status`. - Want one recommendation: `/levels-next`. - Know exactly which part you want: run that skill directly, for example `/test-level`. Every skill starts in `audit` mode unless you say `build`. An audit changes nothing in your product code, so it is always safe to run first. ## Skills <!-- skills-table:start --> | Skill | Use it to | |---|---| | `levels` | Run several skills as one workflow | | `levels-status` | See every level and open gap in one table | | `levels-next` | Get the single best next step | | `levels-help` | Read the guide | | `idea-level` | Find or sharpen a project idea, up to a build-ready blueprint | | `ux-level` | Check whether users can finish their tasks | | `restyle-level` | See alternative looks and layouts as mockups | | `design-level` | Raise the quality of the interface | | `backend-level` | Harden the server, logic and edge cases | | `fullstack-level` | Raise interface and backend together | | `data-level` | Fix stored data shape, integrity and migrations | | `test-level` | Prove the product works | | `security-level` | Find and close security weaknesses | | `perf-level` | Measure and improve speed | | `code-level` | Clean up structure without changing behaviour | | `docs-level` | Make documentation accurate and usable | | `ship-level` | Prepare a safe, repeatable release | | `pitch-level` | Prepare a demo, talk or submission | <!-- skills-table:end --> ## Arguments Arguments go after the command, in any order. - **A number 1 to 5**: the level to aim for. Each skill has its own default. - **`audit` or `build`**: `audit` rates and proposes only. `build` goes on to plan and delegate the work. - **A path or screen name**: limits the skill to that area. - **Skill-specific switches**: for example `a11y` on `design-level` and `restyle-level` turns accessibility requirements on. They are off unless you ask. Run `/levels-help <skill>` to see the switches for one skill. ## Models - Opus does the thinking: context, audit, options, plan and review. - Haiku or Sonnet does the building. Haiku is the default. Sonnet is used where the work cannot be fully written out in advance. - Before any building starts you see a line such as `Delegation: 6 sub-plans on Haiku, 2 on Sonnet. Review on Opus.` and four choices: as planned, Haiku only, Sonnet for all, or no delegation. - Nothing builds until you answer. Each skill started by another skill asks again, because it starts its own spend. - To spend least: run audits only, choose few gaps, and keep the level modest. ## Safety - No skill deploys, touches a live system or works on real data. Steps on a live system are written out for you to run. - Skills stay in their own area. `test-level` writes tests only, `code-level` never changes behaviour, `restyle-level` never edits product code. - One skill may offer to start another when it finds a problem outside its area. It always asks first. - Accepted risks and steps waiting on you are recorded in `LEVELS.md`. `/levels-status` lists them. ## Examples - `/levels`: answer the prompt, confirm the level plan, approve each skill as it comes up. - `/levels release`: tests, security, documentation and release checks before a date. - `/design-level 3 audit`: rate the interface against level 3 and list the gaps. - `/backend-level 4 build server/`: audit the `server/` folder, then plan and build to level 4. - `/restyle-level 2 4`: four alternative directions, each as one first screen. - `/idea-level`: brainstorm project ideas from your constraints. ## Common questions - **Will it change my code?** Not in `audit` mode. In `build` mode, only after you pick options and approve the delegation gate. - **Can I stop halfway?** Yes. Progress is in `LEVELS.md`. Run `/levels` again to resume. - **Do I need every skill?** No. Skip what does not apply. The skills say so when a requirement does not fit the product. - **It asked for a level I do not understand.** Run `/levels-help <skill>` to see that skill's five levels. - **A skill is missing.** The others still work. Handoffs to a missing skill stop and tell you. Topics: `overview`, `models`, `arguments`, `examples`, or any skill name.