convergence-loop · git:20260802.44b349d · 2026-08-02 · sha256 d24d69ff23b43284
convergence-loop git:20260802.44b349dA
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---
name: convergence-loop
description: >-
A universal gate-reinforcement meta-skill that replaces the "single-pass = done" pattern with a converging loop of up to N rounds. Can be applied to any gate, checkpoint, or verification step. Only declares "truly passed" after FAIL→FIX→re-verify repeats until convergence (all items pass). Escalates to structural redesign if not converged within N rounds. Triggers on: "convergence-loop", "how many rounds do we need", "suspicious of single-pass", "not sure if it really passed", or equivalent phrasing.
user-invocable: true
allowed-tools: ["Read", "Write", "Bash", "Agent"]
model: sonnet
origin: contention-layer
contention-parents: [harvest-loop]
---
# convergence-loop — Universal Convergence Loop Gate Reinforcement
> A single pass declaration is hard to trust. A fix exposes new FAILs, and round 2 catches what round 1 missed. convergence-loop assigns a "truly passed" criterion to any gate.
## Triggers
- `/convergence-loop`
- "convergence-loop", "how many rounds do we need", "not sure if it really passed"
- "suspicious of single-pass", "run until it passes", "keep verifying until clean"
- "single pass isn't enough", "need another round", "the fix might have introduced new issues"
- Auto-proposed: when the same artifact receives a FAIL verdict 2+ times in the same session (observable: 2nd FAIL on identical scope)
---
## Origin
Extracted from a recurring "single-pass gate is hard to trust" pattern observed across multiple hub workflows. The canonical reference is:
- `harvest-loop` extract→attack→synthesize cycle: pattern extraction → attack → synthesis → the repeating structure must run until convergence
When the same structure recurs across gates, it is a skill.
## Applicable Targets
| Applicable Gate | Example |
|---|---|
| Skill diagnostic gate | harness-doctor + apex-review |
| Session harvest loop | harvest-loop extract→attack→synthesize cycle |
| External asset audit | steel-quench Wave 1~N |
| Domain-specific quality gate | Plug in any project-defined FAIL→FIX checkpoint |
| Any FAIL→FIX repeating structure | User-defined gate |
---
## Pipeline Structure
```
[Input] gate name + pass criteria + max rounds N (default 3)
│
▼
Round 1
│ Execute gate
│ → All items pass: ✅ Round 1 passed → Round 2 (verification)
│ → FAIL occurs: List FAIL items → Execute FIX → Round 2
│
▼
Round N (N ≥ 2)
│ Re-execute same gate (with FIX applied + search for new FAILs)
│ → All items pass AND no FIX was applied in response to THIS round:
│ ✅ Declare truly passed ← the only terminating exit
│ → All items pass BUT you fixed something this round (any severity):
│ the fix is unverified → Round N+1
│ → New FAIL: List → FIX → Round N+1
│
▼
│ → FAILs remain after N rounds: "Structural redesign required" → Escalate
│ → Rounds clean but each keeps producing fixes: the fixes are manufacturing the
│ findings → REDUCE THE DESIGN, then re-run (steel-quench §Convergence Criteria 4)
│
▼ (if not converged within N rounds)
Escalation
→ Classify root cause: ambiguous criteria / FIX capability limit / gate design flaw
→ Output recommended action
```
**Core principle**: A fix exposing new FAILs is not a failure — it is a **signal that the gate is working correctly**. The deeper the round, the more fundamental the FAILs it uncovers.
---
## Execution Guidelines
### Setup (confirm before running)
```
Gate name: [what checkpoint is this]
Pass criteria: [specify pass condition — "all items ✅" or concrete criteria]
Max rounds: [default 3; simple gates 2; complex gates up to 5]
FIX owner: [auto-fixable / requires human / mixed]
Escalation: [who to escalate to / how, if not converged within N rounds]
```
### Per-Round Execution Rules
**What must stay constant across rounds**:
- Pass criteria are immutable (no relaxing criteria per round)
- Cumulative tracking of FAIL items (verify that prior-round FAILs were fixed)
- New FAILs explicitly labeled (distinguish newly surfaced items from fix chain)
**What changes across rounds**:
- FIX-applied targets (revised TCs, skills, documents)
- FAIL list (should shrink; growth is also acceptable — it means items are surfacing)
### Convergence Judgment
```
Convergence = a round returns 0 new FAILs AND no FIX was applied in response to it
Conditions to declare truly passed:
1. All items pass AND
2. Nothing was changed in response to THIS round, at any severity
(a FAIL you accept as residual is terminal; a FAIL you fix is not — the fix is unverified) AND
3. At least 2 rounds executed (a single clean round is "provisionally passed" only)
← condition 3 is NOT redundant with 2 and was nearly lost when 2 replaced it: freezing answers
"did the artifact change under the audit", min-2 answers "is one look enough". Independent
questions, both still open. Done When and the pipeline diagram enforce min-2 as well.
NOT "0 new FAILs across 2 consecutive rounds": while every round ships fixes that can never fire,
so it reads as permanently not-converged and gets shipped past anyway. Stricter form for quench
waves: steel-quench §Convergence Criteria.
```
### Escalation Root Cause Classification
| Cause | Signal | Recommended Action |
|---|---|---|
| Ambiguous pass criteria | Same item judged differently each round | Restate criteria explicitly, then restart |
| FIX capability limit | FAILs detected but fix method unknown | Bring in expert or reduce scope |
| Gate design flaw | Same FAIL repeats after N rounds | Redesign the gate itself → meta-prompt-builder |
---
## Output Format
```
## convergence-loop Result
Gate: [gate name]
Max rounds: N | Actual convergence round: M
| Round | Verdict | FAIL Items | New FAILs | FIX Applied |
|:---:|:---:|---|:---:|:---:|
| 1 | FAIL/PASS | [item list] | — | Y/N |
| 2 | FAIL/PASS | [item list] | [new] | Y/N |
| 3 | PASS | none | none | — |
✅ Truly passed (converged at round M)
❌ Not converged within N rounds → Escalation: [root cause classification]
```
---
## Related Skills
| Situation | Related Skill |
|---|---|
| Applied to skill diagnostic gate | `harness-doctor` → convergence-loop wrapper |
| Applied to quench wave | `steel-quench` Wave 3+ — **stricter**: S/A grade + the no-repair clause. Defer to its §Convergence Criteria, do not re-derive |
| Applied to session harvest loop | `harvest-loop` extract→attack→synthesize cycle |
| When gate redesign is needed | `meta-prompt-builder` |
## Done When
```
Setup complete (gate name, pass criteria, max rounds confirmed)
+ Minimum 2 rounds executed
+ Convergence declared (a round returns zero new failures AND you make no repairs in response to
it, at any grade) or escalation triggered
⚠️ NOT "2 consecutive rounds": while every round ships repairs that criterion can never fire, so
it reads as permanently not-converged and gets shipped past. Adjudicated with measured evidence in
`steel-quench` §Convergence Criteria (2026-08-02).
+ Per-round result table output
```
## External anchor (independent convergence)
arXiv:2606.27009 (*Semantic Early-Stopping for Iterative LLM Agent Loops*, 2026-06-25, verified
2026-06-27) externally validates this skill's core thesis — **stop on convergence, not a fixed
iteration cap** — measuring −38% tokens vs fixed caps when stopping is *judge-free* (consecutive draft
embeddings stop changing in meaning). **Sharpening, not blind validation**: the same paper finds
*quality-gated* stopping (a judge call each round) counterproductive due to judging cost, and that an
oracle picking the best round beats any stopping rule — so the harder problem is *which* round was
best, not *when* to stop. Implication for this skill's judge/checklist-gated rounds: per-round
verification cost is real; prefer a cheap convergence signal where one exists, and keep `max rounds N`
bounded.