typegpu · git:20260908.2a5535e · 2026-09-08 · sha256 7902c9a24109dd0b
typegpu git:20260908.2a5535eA
Immutable. This exact content is served forever at /api/v1/blob/7902c9a24109dd0b.
--- name: typegpu description: >- Use this skill for TypeGPU schemas, typed buffers/textures, shader functions, pipelines, WebGPU capability checks, and CPU/GPU resource ownership. Trigger on TypeGPU, tgpu, d.struct, use gpu, unplugin-typegpu, typed WebGPU, shader functions. Do not use for near-miss tasks outside these boundaries; route to adjacent motion or platform skills when they own the implementation. license: MIT --- # TypeGPU TypeGPU schemas, typed buffers/textures, shader functions, pipelines, WebGPU capability checks, and CPU/GPU resource ownership. ## Operating Contract Use this skill as a compact router plus domain checklist. Load references only when the current task matches their condition. Do not cite local scrape paths, machine cache paths, or hidden source locations. Verify API details against the target repo's installed package versions before editing. ## Source Order 1. Inspect the target repo's installed packages, framework/runtime versions, local design tokens, accessibility policy, and existing motion patterns. 2. Use the bundled references below for skill-specific gotchas and copied source excerpts. 3. Use official current docs/package source as API truth when local code or bundled notes are version-sensitive. ## Decision Boundaries - Do not trigger for raw WebGPU without TypeGPU imports. - Use [`web-three-r3f`](../web-three-r3f/SKILL.md) for Three/R3F scenes. - For React Native GPU surfaces, general Motion/CSS API work, or cross-stack motion audits, prefer `expo-motion`, `motion`, or `design-motion-audit` when installed; otherwise proceed with the guidance here. ## Workflow 1. Check installed typegpu, unplugin-typegpu, @webgpu/types, tsover, and browser/runtime support. 2. Define schemas before resources and shader signatures. 3. Keep root/device/resource ownership explicit. 4. Validate unsupported-browser fallback, reduced-motion/static quality, and GPU cleanup. ## Gotchas - A d.* schema is the CPU layout, GPU layout, and TypeScript type source of truth. - TypeScript shader functions require unplugin-typegpu; WGSL-only usage may not. - Do not allocate buffers, textures, bind groups, or pipelines per frame unless measured and cached. <!-- skill-resources:start --> ## Bundled Resources - `references/typegpu-codex-playbook.md` - Codex workflow for TypeGPU tasks. Read before writing TypeGPU app code, shader functions, or compute/render pipelines. - `references/shader-resource-boundaries.md` - Shader/resource ownership rules. Read when code mixes CPU buffers, GPU resources, schemas, bind groups, and shader functions. - `references/webgpu-runtime-validation.md` - Browser WebGPU validation and fallbacks. Read for secure context, adapter/device, unsupported browser, reduced motion, and teardown proof. - `references/browser-capability-and-adapter-selection.md` - Browser capability and adapter selection. Read before creating TypeGPU roots, requesting WebGPU adapters/devices, or designing fallbacks. - `references/compute-vs-render-pipeline-design.md` - Compute versus render pipeline design. Read when choosing TypeGPU compute, render, storage buffer, texture, or shader-function patterns. - `references/matrices.md` - Copied source excerpt. Load only when exact upstream wording or API detail is needed. - `references/pipelines.md` - Copied source excerpt. Load only when exact upstream wording or API detail is needed. - `references/setup.md` - Copied source excerpt. Load only when exact upstream wording or API detail is needed. - `references/shaders.md` - Copied source excerpt. Load only when exact upstream wording or API detail is needed. - `references/textures.md` - Copied source excerpt. Load only when exact upstream wording or API detail is needed. - `references/types.md` - Copied source excerpt. Load only when exact upstream wording or API detail is needed. - `references/advanced.md` - Copied source excerpt. Load only when exact upstream wording or API detail is needed. - `references/noise.md` - Copied source excerpt. Load only when exact upstream wording or API detail is needed. - `references/sdf.md` - Copied source excerpt. Load only when exact upstream wording or API detail is needed. - `references/index.md` - Complete reference inventory and routing summary. - `references/source-ledger.md` - Source list, checked date, and copy policy. - `references/provenance.json` - Machine-readable source and local-resource metadata. - `scripts/audit.mjs` - Self-contained audit CLI; run `doctor` before `scan` when setup is unclear. - `assets/templates/typegpu-audit-report.md` - Audit response/report template. - `assets/templates/typegpu-review-checklist.md` - Manual review checklist. - `assets/examples/typegpu-starter.ts` - Starter fixture/example for this skill. - `evals/trigger-queries.json` - Trigger/near-miss eval set for description tuning. - `evals/evals.json` - Task-quality evals with assertions. <!-- skill-resources:end --> ## Audit CLI ```bash node scripts/audit.mjs doctor --root . --format json node scripts/audit.mjs scan --root . --format markdown node scripts/audit.mjs scan --root . --format json --output typegpu-audit.json ``` Treat script findings as leads. Verify every finding against current code before changing behavior or reporting it as valid. ## Closeout Before finalizing, run the repo's focused validation command, this skill's audit CLI when relevant, and any browser/device/manual proof required by the changed surface. Report commands run, findings fixed, findings skipped with reasons, and residual risk.