blender-agent-studio · git:20261019.8997b76 · 2026-10-19 · sha256 84de8788531bf6b1
blender-agent-studio git:20261019.8997b76A
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--- name: blender-agent-studio description: Route Blender asset creation, refinement, procedural systems, rendering, simulations, characters, validation, animation, MCP integration, and agent benchmarking work to the appropriate Blender Agent Studio workflow. Use when an agent needs an end-to-end Blender workflow or when the correct specialist skill is not yet known. --- # Blender Agent Studio Select the smallest set of specialist workflows that covers the request, then follow each selected `SKILL.md` completely. Use routine defaults and continue authorized work; do not turn internal stage reviews into approval gates. The specialists bundle Astra execution guidance for continuity and focused verification. Start with a polished hero presentation, adapt lighting/background after visual inspection, and preserve diagnostic views. ## Check a new installation When setup is unverified or Blender execution fails, run `bun run doctor` from an installed plugin directory (the one containing `mcp`, `scripts`, and `package.json`) or from this repository root. It creates its own tiny scene, saves and reopens it, and renders a bounded CPU preview. Read the report and retain its output path. Then call `blender_version` to verify the host MCP connection. The doctor checks local Blender, not the host connection or GPU. For skills-only installations without bundled scripts, resolve Blender and follow the specialist workflow's executable/version checks instead. ## Route the request - Build or substantially refine geometry: read `plugins/blender-agent-studio/skills/blender-modeling-workflow/SKILL.md`. - Create readable signs, labels, graphic panels or static display faces: also read `plugins/blender-agent-studio/skills/blender-signage-workflow/SKILL.md`. - Clarify art direction or offer a concept/mockup reference before creation: read `plugins/blender-agent-studio/skills/blender-art-direction-intake/SKILL.md`. - Inspect an authored scene or exported asset: read `plugins/blender-agent-studio/skills/blender-asset-validation/SKILL.md`. - Run an explicit evidence-backed second pass without changing the default modeling path: read `plugins/blender-agent-studio/skills/blender-iterative-refinement/SKILL.md`. - Create or diagnose articulated motion: also read `plugins/blender-agent-studio/skills/blender-animation-workflow/SKILL.md`. - Create Geometry Nodes, scattering, terrain, or parametric systems: read `plugins/blender-agent-studio/skills/blender-procedural-workflow/SKILL.md`. - Light, compose, render, or deliver stills, turntables, or sequences: read `plugins/blender-agent-studio/skills/blender-rendering-workflow/SKILL.md`. - Build, bake, or diagnose fluids, smoke, fire, cloth, rigid bodies, particles, hair, or soft bodies: read `plugins/blender-agent-studio/skills/blender-simulation-workflow/SKILL.md`. - Create, rig, skin, or export a character, avatar, or creature: read `plugins/blender-agent-studio/skills/blender-character-workflow/SKILL.md`. - Compare baseline, skill, prompt, or MCP capability: read `plugins/blender-agent-studio/skills/blender-agent-benchmark/SKILL.md`. - Choose, configure, or evaluate Blender MCP transport: read `plugins/blender-agent-studio/skills/blender-mcp-integration/SKILL.md`. Use modeling plus validation for normal asset-generation requests. Add procedural, rendering, simulation, character, or animation workflows only when their respective capability is required. ## Preserve the workflow contract 1. Resolve and record the exact Blender executable and version. 2. Convert the request into explicit parts, relationships, style, scale, animation, finish quality, export, evidence, and approval requirements. Ask focused clarification questions when competing interpretations change the subject, style, motion or usable deliverable. Record routine assumptions and map each must-have to its acceptance evidence; do not ask again about decisions the user has already supplied. 3. Unless the user explicitly requests low-poly, blockout-only, or another constrained style, target a polished smooth asset with intentional secondary and tertiary detail rather than a primitive-looking low-density result. 4. Satisfy named stage criteria, combining related build/review passes when useful: contract and references, graybox, primary and secondary forms, structural refinement, materials and textures, final surface polish, and export validation. 5. Keep deterministic Python as the durable source for generated assets. 6. Inspect the authored scene. When an export is requested, also inspect a fresh import of that deliverable; do not add exports to a render-only task. 7. Open and review fixed multiview evidence before claiming visual quality. 8. Treat automated metrics as gates and measurements, not substitutes for request compliance or visual judgment. 9. Keep benchmark conditions isolated and report failures, timing, and limitations alongside improvements. Prefer the bundled bounded inspection and evidence tools when installed as a Codex or Claude Code plugin. Do not add generic arbitrary-Python MCP execution.