analog-occultism · git:20260905.3d54d7b · 2026-09-05 · sha256 31d82ae4ffb5ed84
analog-occultism git:20260905.3d54d7bA
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--- name: analog-occultism description: >- Use this skill to create subject-neutral images and videos in an analog occultism / industrial CRT noir aesthetic: near-monochrome archival technical atmosphere, severe low-key lighting, tactile signal degradation, industrial geometry, and quiet unresolved tension. Use for portraits, products, environments, interfaces, diagrams, abstract forms, stills, and motion. Do not use for colorful cyberpunk, vaporwave, glossy advertising, conventional horror, or clean digital renders. license: MIT compatibility: >- Compatible with image-generation and video-generation tools. Video workflows may require a configured video backend and FFmpeg for frame-level verification. metadata: tags: analog-occultism, industrial-crt-noir, archival, retro-futurist, image-generation, video-generation source: user-provided aesthetic brief --- # Analog Occultism / Industrial CRT Noir Apply a cross-media visual language, not a subject, character, brand, or story. The creative premise is: **advanced systems seen through an obsolete recording medium**. The result should feel like a mysterious technical artifact recovered from a forgotten research archive: intelligent, secretive, uncanny, severe, tactile, and quietly beautiful. ## Core Workflow 1. **Identify the subject and its essential identity.** Preserve the subject's recognizable structure, but treat it as evidence, artifact, specimen, icon, or component of a larger system rather than a casual commercial presentation. 2. **Choose one dominant practical source.** Prefer a screen, projector, narrow overhead fixture, hard backlight, small industrial light, or source just outside frame. Let it reveal selected surfaces while most of the space falls into black. 3. **Build the frame around depth and obstruction.** Use a square, portrait, or tight crop by default; central or slightly off-center placement; tunnel perspective, receding grids, corridors, cables, grilles, foreground obstruction, and a single luminous rectangle or focal object. 4. **Apply the shared visual grammar.** Use near-monochrome tonality, crushed blacks, blown ivory highlights, sparse midtones, tactile age, geometric framing, and controlled imperfection. Color is absent or limited to a subtle cold green, blue-gray, desaturated amber, or signal-error cast. 5. **Choose the capture layer explicitly.** There are two related but different looks: **CRT-display view** shows an image on a square monochrome tube; **analog-camera documentary view** shows a real-world object or scene recorded by a period analog video camera. Do not let the second collapse into the first. For documentary view, state that the subject is physically present in a real location and that the camera is photographing it directly, with practical lens behavior, imperfect focus, exposure, depth of field, reflections, and incidental set detail. The CRT or signal is the camera and recording chain, not the subject's entire reality. 6. **Make the recording medium the subject of the image.** The result must read as a low-fidelity monochrome CRT capture or a photograph of one, not a clean digital scene with scanline overlays. Start from a small, soft, interlaced raster: visible scanline structure, phosphor bloom, coarse noise, sync wobble, barrel distortion, clipped whites, crushed blacks, ghosting, focus falloff, dust, scratches, and uneven exposure. Let detail disappear. Signal damage should reduce fidelity while preserving the essential subject. 7. **Add signal treatment as physical evidence, not decoration.** Use restrained CRT scanlines, interlacing, film grain, dust, scratches, halation, phosphor bloom, soft focus, edge smearing, vignette, slight barrel distortion, ghosting, minor chromatic misregistration, and uneven exposure. Keep the subject legible. 7. **Check the result against the consistency rules.** Reject outputs that become bright, evenly exposed, colorful, glossy, busy, generic glitch art, or polished CGI. ## Prompt Pattern Use the subject-neutral shorthand, then add only the details the specific asset needs: ```text [SUBJECT] shown as a low-fidelity monochrome CRT screen capture, rendered as analog occultism / industrial CRT noir: visibly soft interlaced raster, coarse phosphor structure, horizontal scanlines, sync wobble, barrel distortion, ghosting, uneven tracking, crushed blacks, clipped ivory highlights, one luminous practical source, claustrophobic geometry, archival technical atmosphere, tactile signal degradation, quiet unresolved tension, controlled imperfection. It must look like an old recording of a CRT, not a clean digital image with a scanline filter. The recording defects are structural and unavoidable: low-resolution broadcast image, soft focus, horizontal line structure, phosphor persistence trails, unstable vertical hold, slight horizontal tearing, uneven brightness across the tube, black crush hiding fine detail, white blooming around the screen, dirty glass, dust, and imperfect analog capture. Do not render a sharp modern digital photograph and then add cosmetic lines. ``` Describe concrete objects, spatial relationships, and the information the viewer must understand. Do not rely on mood words alone. If typography is necessary, use original archival-technical labels, all-caps system annotations, monospaced text, framed emblems, diagrams, readouts, indexes, or specimen-card structures. Keep text sparse; models may render small annotations imperfectly. For detailed still-image prompt blocks, reference-based generation, and negative prompt guidance, read `references/image-prompting.md`. If a user supplies a visual reference, use the actual reference in the image tool; a text description is not a substitute for the pixels. ## Video Direction Preserve the same visual grammar across time. Motion should be slow, deliberate, mechanical, and slightly uncanny: - slow push-ins or pull-backs, mechanical tracking, and subtle lateral drift; - focus breathing, screen flicker, small exposure shifts, servo-like camera motion; - long pauses, sparse cuts, gradual reveals, and loops that return unresolved; - camera behavior suggesting an automated observer or a machine becoming aware. Describe motion as a restrained physical event, not as a collection of effects. Keep one dominant light source stable enough to anchor the shot, then allow small changes in flicker, exposure, focus, dust, or tracking. Use image-to-video when the opening composition matters, keyframes when a transformation or style continuity matters, and continuation when extending an established shot. Do not turn scanlines or jitter into frenetic glitch animation. Before any video generation, load the configured video backend's prompting guide. For FLUX 3 workflows, use the `video-generation` skill and its required prompting guide, then verify a bounded sample of rendered frames with FFmpeg and visual inspection. Read `references/video-prompting.md` for shot templates and continuity rules. ## Shared Consistency Rules Each asset should contain most of these ten signals: 1. near-monochrome tonality; 2. one dominant luminous source; 3. severe black-and-white contrast; 4. strong negative space; 5. tactile analog or archival texture; 6. geometric or industrial framing; 7. hidden technical depth; 8. quiet, unresolved tension; 9. controlled imperfection; 10. a discovered artifact quality rather than fresh manufacture. The subject can change. The visual grammar cannot. ## Avoid - **Screen-capture fidelity:** when the brief calls for CRT or recovered footage, name the raster defects explicitly: low resolution, soft focus, visible scanlines, interlacing, phosphor persistence, sync wobble, tracking errors, barrel distortion, clipped whites, crushed blacks, ghost trails, and dropped detail. A clean image with a decorative scanline overlay is a failure, not a pass. Do not default to colorful cyberpunk, vaporwave, broad RGB neon, teal-and-orange cinema grading, clean SaaS minimalism, glossy product advertising, high-key studio photography, generic hacker imagery, excessive digital corruption, random interface clutter, cartoon horror, jump scares, gore, conventional horror iconography, or perfectly polished CGI. Do not use nostalgic retro props merely as decoration. Effects must never become more noticeable than the subject. ## Reference and QA Boundaries - Use reference images to preserve identity, composition, or a visual anchor, but do not promise pixel-exact style transfer from an edit model. - For people and creatures, inspect anatomy before judging style. Clearly visible hands, limbs, cables, straps, and connected objects must have plausible geometry. - For typography and diagrams, verify every visible label, relationship, arrow, and hierarchy. Never invent technical data because the aesthetic suggests annotations. - For video, inspect sampled frames rather than trusting generation metadata. Confirm the dominant light, subject identity, motion restraint, and absence of accidental color or digital corruption. Sampling proves only the sampled times. - After one or two materially different failed generations, stop and report the model limitation or change the shot. Do not hide a failed subject behind more darkness or degradation. ## When Not to Use Use another aesthetic skill for a named brand's locked visual identity, a specific site's cover rules, colorful cyberdelic work, or a production video workflow that needs backend-specific operation rather than aesthetic direction. This skill defines visual language; it does not replace `image-gen-reference`, `video-generation`, or `ffmpeg` for their respective operational procedures. ## Completion The skill is complete when the still or shot preserves the subject, expresses the shared visual grammar, passes the relevant image or frame-level checks, and has an explicit note of any unresolved model limitation or sampling boundary.