avatar-create · git:20260913.ed0ec2c · 2026-09-13 · sha256 403bd0f317e1ff6f
avatar-create git:20260913.ed0ec2cA
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--- name: avatar-create description: Use when a character creator needs stable part, slider/morph or hotspot identities, save/load compatibility, rig/socket constraints, cosmetic ownership and explicit separation from gameplay-affecting body rules. --- # Avatar create ## Compatible modes `part-kit` | `slider-morph` | `hotspot-sculpt` The project may combine modes when ownership and serialization are explicit. ## Creator schema Persist **stable** IDs/values rather than visible labels or array indices: ```text creator schema/version base/body preset ID when applicable part/cosmetic IDs + slots slider/morph semantic IDs + values material/colour IDs or normalized values rig/body compatibility tags random seed when randomisation must reproduce ``` `save-systems` owns migration/atomic persistence. `character-rig` owns skeleton/sockets; `face-morph` owns facial channel schema; `game-monetization`/entitlements own paid/unlocked access. ## Rules 1. Creator state must **save** and reload/migrate by stable identity across reordered catalogs where supported. 2. Parts/sliders respect declared **rig**, socket, clipping, LOD and animation compatibility. Invalid combinations are rejected, constrained or supplied a documented fallback. 3. Cosmetic presentation does not silently change hitboxes, cancel windows, movement or other **gameplay**. If body morphology is gameplay-affecting, a separate explicit gameplay/body/collision contract owns it. 4. Availability/unlock policy is project/economy data; do not assume body identity is always free/up-front or wardrobe always unlocks later. 5. Randomisation and presets use stable IDs/seed when reproducibility matters and do not produce unsupported combinations. ## Accept Save/load several materially different creators, reorder a test catalog/schema migration, and exercise incompatible part/rig cases. Stable identities reconstruct the intended avatar or a documented fallback, while cosmetic-only changes leave gameplay contracts unchanged.