blender-image-to-3d · git:20260906.8729ec0 · 2026-09-06 · sha256 a9637e2f2769c72c
blender-image-to-3d git:20260906.8729ec0A
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--- name: blender-image-to-3d description: Reconstruct assets in Blender from reference images using only native Blender geometry, local skills, and project workflows; includes fidelity contracts, staged passes, and visual verification. --- # Image → 3D (v3 — Blender native) Build from supplied references without new generated/retrieved vendor meshes, hosted model calls, paid credits, or third-party downloads. Load `blender-agent-core` first and use `references/review-rubric.md` for visual verdicts. ## Phase -1 — Fidelity contract Record before construction: 1. Target use: hero still, turntable, animation, realtime, or print. 2. Observable fidelity target and critical features in each supplied view. 3. Treatment of unseen surfaces: mirrored/plausible inference or more references required. 4. Production constraints: editability, topology, materials, dimensions, and output views. Do not promise exact hidden geometry from insufficient evidence. Visible reference fidelity has priority. ## Phase 0 — Native reconstruction mode | Evidence | Native mode | Required gate | |---|---|---| | Hard-surface, symmetric, dimensionable | Parametric/data API + mirrored SubD cage | silhouette and edge-control overlays | | Organic continuous form | Blender sculpt/curve/SubD | multi-view silhouette and curvature review | | Repeated modular parts | Geometry Nodes or reusable mesh constructors | instance count and transform checks | | User-selected artifact already stored locally | Frozen scaffold: copy, strip vendor materials, repair/retopo in Blender | provenance, zero-service-call, topology, and visual audit | If references cannot constrain the requested fidelity, stop at the contract and request the missing views. External generation/retrieval is not a fallback. ## Phase 1 — Evidence specification - Measure normalized extents and landmark ratios from every reference. - List critical visible components; every item maps to a named Blender object or surface region. - Define scene graph, symmetry, units, material groups, cameras, and render outputs. - Store the plan under `plans/`; build idempotently under `builds/<slug>/`. ## Phase 2 — Staged construction 1. Blockout: primary silhouette, proportions, camera match. 2. Form: shared surfaces, duct/body transitions, bevel hierarchy, panel boundaries. 3. Detail: functional parts, apertures, fasteners, ribbing, seams. 4. Materials: local Blender node materials only; neutral diagnostic lighting first. 5. Polish: production naming, transforms, topology, render settings, outputs. Use data API/bmesh first. Render and file-save operators are allowed where necessary. Keep components separate when editability or animation requires it. ### Phase 2.5 — Offline retopology gate (frozen scaffold only) QRemeshify 1.1.0 may be used only when the user selected an already-local scaffold. First create a manifold bounded input with `scripts/prepare-qremeshify-input.py`; then run `scripts/run-qremeshify.py`. The wrapper must pass pinned-library hashes, macOS quarantine approval, a 1k–100k triangle input budget, and a hard wall timeout. For highly fragmented or fused scan/generated scaffolds, start without sharp guidance; dense boundary features can crash the native field stage. Run `tests/blender/qremeshify-candidate-test.py`, restore/project materials if needed, then render hero and top comparison sheets with `scripts/render-qremeshify-candidate.py`. Accept the candidate only when topology improves without dimension, silhouette, aperture, propeller, or feature loss. Otherwise keep the Blender-native repaired scaffold. Prefer retopology before components are fused; whole-object retopology of a monolithic drone can smooth or tear small mechanics even when numeric topology passes. QRemeshify changes topology; it does not repair inaccurate reference geometry. ## Phase 3 — Verify every pass Run numeric checks before image checks. Then generate a camera-matched comparison sheet: ```bash scripts/make-comparison-sheet.sh <reference> <render> <sheet> ``` Choose one verdict: `continue`, `refine-spec`, `refine-code`, `request-input`, or `stop`. Two repeats of the same visible failure require changing the modeling approach, not another parameter tweak. ## Delivery gate - Deterministic rebuild succeeds twice with stable counts. - Critical components, transforms, topology, materials, camera framing, and render settings pass automated tests. - Hero and secondary reference sheets are inspected at output resolution. - Opposite, underside, and turntable renders expose no missing surfaces or camera failures. - Report remaining visible deltas and inferred surfaces explicitly; do not inflate fidelity. - If QRemeshify was used, record version, library hashes, settings, elapsed time, topology metrics, comparison verdict, and fallback result. No live vendor link may remain in delivery. A user-selected local scaffold must be appended as a copy, repaired into a self-contained asset, provenance-tagged, and verified with `external-service-calls = 0`.