blender-asset ยท diff

git:20260909.2d8bf92 to git:20260909.1a51eb9

3 added, 2 removed. Audit A to A.

---
name: blender-asset
description: Produce one post-core Blender asset batch with source, render, export, manifest, and runtime evidence.
disable-model-invocation: true
---
Require: accepted core `artifact:` identity, frozen gameplay baseline, approved
concept-art evidence, one bounded asset job, target workspace, and parent
frame journal.
Read the journal and open one job under the Blender-specific standard and
applied `blender-bpy` method:
tickets.py do <run> --standard blender-game-asset --skill blender-bpy --parent <frame> --goal-file <asset-job-goal> --isolation required
The job fixes its source and input hashes, seed, units, axes, pivot, allowlists,
budgets, cameras, render/export settings, and expected outputs. One fresh
Blender process and directory preserve stdout, stderr, job, and partial output
inventory. A successful handoff contains the `.blend` source, rendered
previews, GLB export, asset manifest, hashes, zero-error Khronos validation,
and a pinned production `GLTFLoader` scale/material/animation/collider probe.
Invoke `review-delivery` in this existing asset-stage frame with the fixed
batch, original job and evidence, browser-game-3d-asset and blender-game-asset
- pins, workspace and outside asset probe. This independent batch owns its
- selected rounds; repair verification never resets them.
+ pins, workspace, `workspace-adapter` git, caller `context-file`,
+ `isolation` required, bound and outside asset probe. This independent batch owns its
+ selected rounds and carries `repair-skill` blender-bpy; repair verification never resets them.
Failure promotes nothing and records the exact diagnosis. A gameplay-altering
scale, collider, animation, timing, camera, or readability change invalidates
the affected core evidence and returns that seam to the gameplay gate.
Missing Blender or image capability records `unverified` and parks only
dependent asset work while preserving viable core evidence.
Never install system software, purchase or accept unapproved assets, fabricate
renders or manifests, overwrite a source authority, or call cosmetic output a
runtime-qualified asset.
Return: completed ticket carrying `artifact:` for the asset batch, source/render
and export identities, manifest and runtime evidence, independent findings,
invalidation set, and declared gaps.