git:20260612.513f904 to git:20261101.7715d0e

75 added, 501 removed. Audit A to A.

---
name: super-product-owner
- description: "Complete Product Owner / Product Manager capability — a wiki-style knowledge map of product practice in active software development: the role and its boundaries, strategy cascade (vision → OKRs → roadmap → backlog), continuous discovery, backlog craft (epics, INVEST stories, acceptance criteria), prioritization frameworks (RICE, MoSCoW, Kano, WSJF), sprint delivery, metrics (North Star, AARRR), stakeholder management, and anti-patterns. The PO/PM owns what gets built, in what order, and why — including the end-to-end user flows and user journeys. Use when scoping a product or feature, decomposing an idea into outcomes/epics/stories, prioritizing a backlog, defining an MVP, mapping user journeys, measuring success, or saying no to a stakeholder. Pairs with super-ui-ux-design, which owns how each screen looks and behaves."
- ---
-
- # 🧭 The Full Schemata of Product Owner / Product Manager
- ### (in Active Software Development)
-
- > Same format as the UI/UX schemata: a wiki of linked nodes with Mermaid diagrams. Build the schema, then go get it broken by real stakeholders, real engineers, and real users.
- >
- > Internal links like [Prioritization](#-node-5--prioritization-the-core-craft) jump between nodes. Mermaid renders in Obsidian, GitHub, and Notion.
-
- ---
-
- ## 🌉 Bridge — Where This Skill Sits (Read First)
-
- This is the **upstream half** of a two-skill pair. The `super-ui-ux-design` schemata governs *how the product looks, feels, and converts*; this one governs *what gets built, in what order, and why* — the decisions that exist before a single screen is sketched. On a real build you wear both hats in sequence: the PO/PM hat chooses the outcome, the slice, and the order; the design hat shapes its surface. When the question is scope, priority, or value, you are here. When the question is the interface, go there. The two documents deliberately rhyme — same wiki-of-nodes format, same constructivist spine — because they are one schema with two layers: Kano's basics mirror the UX Hierarchy of Needs, discovery's ~5-user tests are Node 5 of the UI/UX schemata, and "outcome over output" is the product-level twin of "aesthetics is a multiplier, not a substitute."
-
- One boundary deserves stating up front because teams get it wrong constantly: **the Product Owner / Product Manager is responsible for User Flows and User Journeys as well.** The end-to-end journey — how a user discovers the product, enters it, moves through each core task, hits the moments of value, and comes back — is product territory, not a design afterthought: the journey *encodes what the product is*. The PO/PM owns that the steps exist, connect, and serve the outcome (journey maps, flow definitions, the path through every capability in [Node 0](#-node-0--what-is-this-role-actually)'s scope); the designer, through `super-ui-ux-design`, owns how each step on that path looks and behaves. A beautiful screen inside a broken journey is a well-decorated dead end — and that failure belongs to the PO, not the designer.
-
- With that frame set, build the schema below.
-
- ---
-
- ## 🗺️ The Master Map
-
- ```mermaid
- mindmap
- root((PRODUCT<br/>OWNER / MANAGER))
- The Role
- Value maximizer
- Decision owner
- PO vs PM vs PjM
- Desirable · Viable · Feasible
- Strategy Layer
- Vision
- Product Strategy
- Roadmap
- OKRs
- Discovery
- User research
- JTBD
- Opportunity Solution Tree
- Assumption testing
- MVP & prototypes
- Delivery
- Backlog management
- User stories & epics
- Sprint events
- Definition of Ready / Done
- Working with engineers
- Prioritization
- RICE / ICE
- MoSCoW
- Kano
- WSJF
- Value vs Effort
- Measurement
- North Star Metric
- AARRR funnel
- Leading vs lagging
- Retention & churn
- People Layer
- Stakeholder management
- Saying no
- Communication
- Anti-patterns
- ```
-
- ---
-
- ## 🎯 Node 0 — What Is This Role, Actually?
-
- **One-line definition:** The Product Owner/Manager is accountable for **maximizing the value** the product delivers, by deciding **what gets built, in what order, and why**, and by being able to defend that "why" with evidence.
-
- Notice what's *not* in the definition: writing code, managing people, drawing UI, running ceremonies. The role owns **decisions and outcomes**, not execution.
-
- The cleanest mental anchor comes from Marty Cagan (*Inspired*): your job is to discover a product that is simultaneously:
-
- ```mermaid
- flowchart TD
- V[VALUABLE & VIABLE 💼<br/>Users will choose it,<br/>and it works as a business:<br/>revenue, cost, legal, brand] --> P((The product<br/>worth building))
- D[DESIRABLE ❤️<br/>Users actually want it<br/>and can use it] --> P
- F[FEASIBLE 🔧<br/>Engineers can build it<br/>with the time, tech,<br/>and skills available] --> P
- P --> O[Shipped OUTCOME,<br/>not just output]
- ```
-
- Miss any leg and you get a classic failure:
-
- | Missing leg | What you ship |
- |---|---|
- | Desirability | A technically impressive product nobody asked for |
- | Viability | A beloved product that bleeds money or breaks the law |
- | Feasibility | A beautiful roadmap that never ships |
-
- > 💡 **Output vs outcome** is the single most important distinction in this entire document. *Output* = features shipped. *Outcome* = behavior changed, problem solved, metric moved. Teams that measure themselves by output become [feature factories](#-node-9--anti-patterns-how-this-role-goes-wrong). Everything below exists to keep you on the outcome side.
-
- **See also:** [Strategy cascade](#-node-2--the-strategy-cascade), [Metrics](#-node-7--measurement-how-you-know-it-worked)
-
- ---
-
- ## 🪪 Node 1 — PO vs PM vs Everyone Else
-
- The titles are messy in the real world. Here's the schema to untangle them.
-
- ### Product Owner (Scrum's definition)
-
- A **role defined by the Scrum Guide**: one person accountable for maximizing product value, primarily through managing the Product Backlog. Tactical center of gravity: backlog, sprint goals, acceptance, working with the dev team daily.
-
- ### Product Manager (the industry's definition)
-
- A **job title defined by the market**: owns problem discovery, strategy, market understanding, pricing, positioning, and the roadmap. Strategic center of gravity: the *why* and *what next quarter/year*.
-
- ### How they relate in practice
-
- ```mermaid
- flowchart LR
- subgraph Strategic["Strategic (months–years)"]
- PM[Product Manager hat<br/>vision, market, strategy,<br/>roadmap, pricing]
- end
- subgraph Tactical["Tactical (days–weeks)"]
- PO[Product Owner hat<br/>backlog, stories, refinement,<br/>sprint goals, acceptance]
- end
- PM <-->|"same person in most companies,<br/>two people in large/scaled orgs"| PO
- ```
-
- Three common configurations:
-
- 1. **One person, both hats** (most startups and mid-size companies). The title might be either PM or PO
- 2. **PM + PO pair** (large enterprises, scaled frameworks like SAFe): PM faces the market, PO faces the teams. Works if they communicate constantly; creates a [proxy-PO anti-pattern](#-node-9--anti-patterns-how-this-role-goes-wrong) if the PO is just a ticket-writer with no authority
- 3. **PO as junior PM** (career-ladder interpretation): PO is the entry rung, PM the next
-
- ### Boundary table (who owns what)
-
- | Concern | PO/PM | Scrum Master / Agile Coach | Project Manager | Engineering Lead | Designer |
- |---|---|---|---|---|---|
- | What to build & why | ✅ owns | | | consulted | consulted |
- | Order of the backlog | ✅ owns | | | consulted | consulted |
- | User flows & journeys (end-to-end) | ✅ owns | | | consulted | collaborates |
- | How to build it | | | | ✅ owns | |
- | How it looks & behaves | consulted | | | | ✅ owns |
- | Process health, impediments | | ✅ owns | | | |
- | Timeline/budget coordination | consulted | | ✅ owns (where role exists) | | |
- | Team performance & careers | ❌ never | | | ✅ (their reports) | |
-
- > ⚠️ The PO/PM decides **what and in which order**, never **how** (engineering's domain) and never **how fast** (the team's sustainable pace is discovered, not declared).
-
- **See also:** [Working with engineers](#-node-6--delivery-the-po-inside-the-sprint), [Stakeholders](#-node-8--stakeholders-and-the-art-of-saying-no)
-
- ---
-
- ## 🏔️ Node 2 — The Strategy Cascade
-
- Everything you do should trace upward to something. When it doesn't, you're a feature factory with extra steps. This cascade is the spine of the role:
-
- ```mermaid
- flowchart TD
- A["🌟 VISION<br/>The world we're trying to create<br/>(3–10 years, rarely changes)<br/>'Every team ships accessible software by default'"]
- A --> B["🧠 STRATEGY<br/>The bets we make to get there<br/>(6–24 months)<br/>Which market, which users, which problems,<br/>what we deliberately WON'T do"]
- B --> C["🎯 OBJECTIVES / OKRs<br/>Measurable outcomes this quarter<br/>'Increase activation rate from 22% → 35%'"]
- C --> D["🗺️ ROADMAP<br/>Sequenced themes & problems<br/>(Now / Next / Later)"]
- D --> E["📋 BACKLOG<br/>Concrete epics & stories,<br/>ordered, refined"]
- E --> F["🏃 SPRINT<br/>This week's slice of value"]
- F -.->|"learnings flow back UP"| C
- ```
-
- Key properties of a healthy cascade:
-
- - **Vision** is stable and inspiring; if it changes quarterly it was a goal, not a vision
- - **Strategy is choice.** A strategy that doesn't exclude anything isn't one. "We serve everyone with everything" = no strategy
- - **OKRs state outcomes, not features.** "Launch dark mode" is output. "Reduce evening session abandonment by 20%" is an outcome that dark mode might serve
- - **Roadmaps communicate intent, not promises.** Prefer **Now / Next / Later** over date-laden Gantt charts for anything beyond the current quarter. Dates on distant items become commitments stakeholders screenshot and weaponize
- - **Outcome-based roadmap items** ("reduce onboarding drop-off") leave the solution space open for [discovery](#-node-3--discovery-deciding-what-is-worth-building); feature-based items ("add tutorial videos") close it prematurely
-
- **See also:** [Metrics](#-node-7--measurement-how-you-know-it-worked), [Anti-patterns](#-node-9--anti-patterns-how-this-role-goes-wrong)
-
- ---
-
- ## 🔬 Node 3 — Discovery: Deciding What Is Worth Building
-
- Discovery is the work of de-risking decisions *before* expensive engineering time gets spent. In modern product thinking (Cagan, Teresa Torres), discovery isn't a phase you do once; it runs **continuously, in parallel with delivery**:
-
- ```mermaid
- flowchart LR
- subgraph Discovery["🔬 DISCOVERY TRACK (continuous)"]
- direction LR
- I[Interview users<br/>weekly] --> O[Map opportunities] --> X[Test assumptions<br/>cheaply] --> V[Validated ideas]
- end
- subgraph Delivery["🚚 DELIVERY TRACK (sprints)"]
- direction LR
- R[Refine] --> Bld[Build] --> S[Ship] --> M[Measure]
- end
- V -->|feeds validated work into| R
- M -->|data raises new questions for| I
- ```
-
- This is **dual-track agile**: same team, two kinds of work. Discovery answers "should we build it?"; delivery answers "did we build it right?".
-
- ### The Opportunity Solution Tree (Teresa Torres)
-
- The single best schema for keeping discovery honest. It forces every solution to trace to an opportunity, and every opportunity to a desired outcome:
-
- ```mermaid
- flowchart TD
- O["🎯 OUTCOME<br/>Increase weekly active usage"]
- O --> O1["Opportunity:<br/>'I forget the app exists'"]
- O --> O2["Opportunity:<br/>'Setup took too long,<br/>I never finished'"]
- O --> O3["Opportunity:<br/>'My data is on my laptop,<br/>not my phone'"]
- O2 --> S1["Solution idea:<br/>import from spreadsheet"]
- O2 --> S2["Solution idea:<br/>setup concierge"]
- O3 --> S3["Solution idea:<br/>cloud sync"]
- S1 --> E1["Experiment:<br/>fake-door test"]
- S2 --> E2["Experiment:<br/>do it manually for 10 users"]
- ```
-
- If a stakeholder's pet feature can't be attached to any opportunity on the tree, you now have a polite, visual way to say [no](#-node-8--stakeholders-and-the-art-of-saying-no).
-
- ### Core discovery techniques
-
- | Technique | What it de-risks | One-liner |
- |---|---|---|
- | **User interviews** (continuous, ~weekly) | Desirability | Ask about past behavior, not hypothetical futures. "Tell me about the last time you..." beats "would you use...?" |
- | **Jobs To Be Done (JTBD)** | Framing | People "hire" products to make progress in a situation. Milkshake story: commuters hired it as a one-handed breakfast. Competition = anything else hireable for the job |
- | **Assumption mapping** | Everything | List what must be true (desirable/viable/feasible/usable), test the riskiest assumption first, cheapest method first |
- | **Fake door / painted door** | Demand | A button for a feature that doesn't exist yet; measure clicks, apologize nicely |
- | **Wizard of Oz / concierge** | Demand + usability | Deliver the service manually behind a real-looking interface before automating |
- | **Prototype testing** | Usability | Clickable mock with ~5 users (see the UI/UX schemata, Node 5) |
- | **A/B testing** | Impact | Needs traffic; for mature products and small bets |
-
- ### MVP, properly understood
-
- **Minimum Viable Product** = the smallest thing that produces **validated learning** about your riskiest assumption. It is an experiment, not "version 1 with fewer features." The famous sequence: a skateboard → scooter → bike → car (each slice usable end-to-end), *not* a wheel → chassis → body → car (nothing usable until the end).
-
- > ⚠️ Constructivist note: discovery is literally **accommodation engineering**. You are paying small amounts of money to break your team's wrong schemata early, before the market breaks them expensively.
-
- **See also:** [Prioritization](#-node-5--prioritization-the-core-craft), [Measurement](#-node-7--measurement-how-you-know-it-worked)
-
- ---
-
- ## 📋 Node 4 — The Backlog: Your Single Source of Truth
-
- **Definition:** The Product Backlog is the **one ordered list** of everything that might be built: features, bugs, tech debt, experiments. One list, one owner, strictly ordered (position 1, 2, 3... not "priority: high" on forty items).
-
- ### Structure: the work breakdown
-
- ```mermaid
- flowchart TD
- T["🎯 THEME / OUTCOME<br/>'Improve activation'"] --> E1["📦 EPIC<br/>'Frictionless onboarding'<br/>(weeks of work)"]
- E1 --> S1["📝 STORY<br/>'As a new user, I can import<br/>contacts from Google so that<br/>I start with a populated app'<br/>(days of work)"]
- E1 --> S2["📝 STORY<br/>'As a new user, I can skip<br/>any onboarding step'"]
- S1 --> T1["🔧 TASK: OAuth flow"]
- S1 --> T2["🔧 TASK: contact mapping UI"]
- S1 --> T3["🔧 TASK: error states"]
- ```
-
- ### User stories that don't suck
-
- Template: **As a** [user type], **I want** [capability], **so that** [outcome]. The "so that" is the most important clause; if you can't fill it, the story has no defensible reason to exist.
-
- Quality check — **INVEST**:
-
- - **I**ndependent — schedulable in any order (mostly)
- - **N**egotiable — a placeholder for conversation, not a contract
- - **V**aluable — delivers something a user or business notices
- - **E**stimable — understood well enough to size
- - **S**mall — fits comfortably in a sprint
- - **T**estable — has concrete **acceptance criteria** (often Given/When/Then: *Given* a new user with a Google account, *When* they tap Import, *Then* contacts appear within 10s, and a failure shows a retry option)
-
- ### A healthy backlog is DEEP
-
- - **D**etailed appropriately — top items refined and small; bottom items deliberately vague
- - **E**mergent — it grows and changes; it is never "done"
- - **E**stimated — at least the upper portion
- - **P**rioritized — strictly ordered by value
-
- > 💡 The backlog has a shape: a funnel. Sharp and detailed at the top (next 1–2 sprints), increasingly fuzzy below. If your backlog is 400 fully-specified tickets, it isn't a backlog, it's a graveyard with good documentation. Regularly delete the bottom; if something matters, it will come back.
-
- ### Refinement (a.k.a. grooming)
-
- The ongoing activity (typically ~5–10% of team capacity) where PO + team clarify, split, and estimate upcoming items. The output is items meeting a **Definition of Ready**: clear, valuable, sized, testable. Refinement is where most misunderstandings die cheaply instead of expensively mid-sprint.
-
- **See also:** [Sprint mechanics](#-node-6--delivery-the-po-inside-the-sprint), [Prioritization](#-node-5--prioritization-the-core-craft)
-
- ---
-
- ## ⚖️ Node 5 — Prioritization: The Core Craft
-
- Prioritization is the role's defining act. Frameworks don't make the decision for you; they make your reasoning **explicit, comparable, and arguable**. That's their real value: they convert "HiPPO vs gut feeling" shouting matches into structured arguments.
-
- ### The toolbox
-
- | Framework | Formula / mechanism | Best for | Watch out |
- |---|---|---|---|
- | **RICE** | (Reach × Impact × Confidence) ÷ Effort | Comparing many feature candidates | False precision; garbage estimates in, confident garbage out |
- | **ICE** | Impact × Confidence × Ease | Fast scoring of experiments | Even more subjective than RICE |
- | **MoSCoW** | Must / Should / Could / Won't | Scoping a release with stakeholders | Everything migrates to "Must" unless you cap it (~60% of capacity) |
- | **Kano** | Basic needs vs performance needs vs delighters | Understanding feature *types* | Needs user surveys; delighters decay into basics over time (cameras in phones) |
- | **WSJF** (SAFe) | Cost of Delay ÷ Job Size | Sequencing when timing matters (deadlines, decaying value) | Cost of Delay is hard to estimate honestly |
- | **Value vs Effort** | 2×2 quadrant | Quick triage, workshop settings | "Value" hides every assumption you haven't tested |
-
- ```mermaid
- quadrantChart
- title Value vs Effort triage
- x-axis Low Effort --> High Effort
- y-axis Low Value --> High Value
- quadrant-1 Big Bets - schedule deliberately
- quadrant-2 Quick Wins - do these now
- quadrant-3 Fill-ins - maybe never
- quadrant-4 Money Pits - avoid or kill
- Cloud sync: [0.8, 0.85]
- Google import: [0.3, 0.75]
- Dark mode: [0.25, 0.4]
- Rebuild settings page: [0.7, 0.2]
- ```
-
- ### The Kano insight (worth its own paragraph)
-
- Features are not all the same species:
-
- - **Basic (must-be):** absence infuriates, presence goes unnoticed. Login works, app doesn't crash. You can only lose points here
- - **Performance:** more = better, linearly. Speed, storage, accuracy. Compete here deliberately
- - **Delighters:** unexpected joy; absence costs nothing. These differentiate you... until competitors copy them and they decay into basics
-
- Prioritizing only delighters while basics are broken is how products get great press and terrible retention. (Cross-reference: the [UX Hierarchy of Needs](#) from the UI/UX schemata — same shape, same lesson.)
-
- ### What about bugs and tech debt?
-
- They go in **the same ordered backlog**, prioritized by the same logic: impact on outcomes. A practical pattern many teams use: reserve a standing capacity slice (e.g., ~10–20%) for debt and quality, then prioritize *within* that slice. Zero-debt sprints and all-debt sprints are both failure modes.
-
- ### Prioritization decision flow
-
- ```mermaid
- flowchart TD
- A[New request lands] --> B{Does it serve a current<br/>strategy objective / OKR?}
- B -->|No| C{Is it a legal, security,<br/>or critical-bug issue?}
- C -->|No| D["Politely decline or park in 'Later'.<br/>Document the why"]
- C -->|Yes| E[It jumps the queue.<br/>These are non-negotiable]
- B -->|Yes| F{Is the riskiest assumption tested?}
- F -->|No| G[Send to discovery:<br/>cheap experiment first]
- F -->|Yes| H[Score it - RICE or team standard]
- H --> I[Place in ORDER against everything else]
- I --> J{Top of backlog?}
- J -->|Yes| K[Refine to Definition of Ready]
- J -->|No| L[It waits. That's the system working]
- ```
-
- **See also:** [Saying no](#-node-8--stakeholders-and-the-art-of-saying-no), [Discovery](#-node-3--discovery-deciding-what-is-worth-building)
-
- ---
-
- ## 🏃 Node 6 — Delivery: The PO Inside the Sprint
-
- Active development is where the role gets physical. Here's the Scrum loop with the PO's touchpoints marked:
-
- ```mermaid
- flowchart LR
- BL[(Ordered<br/>Backlog)] --> SP["🗓️ SPRINT PLANNING<br/>PO: brings refined items,<br/>proposes the Sprint Goal,<br/>answers WHY questions.<br/>Team: decides HOW MUCH"]
- SP --> SPR["⚙️ THE SPRINT (1–4 weeks)"]
- SPR --> DS["☀️ DAILY SCRUM<br/>PO: available, not required.<br/>Answers questions same-day.<br/>Never turns it into status-reporting-to-PO"]
- DS --> SPR
- SPR --> RV["🔍 SPRINT REVIEW<br/>PO: inspects the increment,<br/>accepts/rejects vs acceptance criteria,<br/>gathers stakeholder feedback,<br/>updates the backlog live"]
- RV --> RT["🪞 RETROSPECTIVE<br/>PO participates as a team member.<br/>Process improvements, no blame"]
- RT --> BL
- REF["🔧 REFINEMENT<br/>(ongoing, ~5–10% capacity)<br/>PO's main prep work"] -.feeds.-> SP
- ```
-
- ### The PO's daily reality in active development
-
- - **Be available.** The most expensive thing in a sprint is an engineer blocked for a day waiting for a product answer that takes you four minutes. Answer latency is a core PO metric nobody writes down
- - **Protect the Sprint Goal.** Mid-sprint scope injection destroys trust and throughput. Truly urgent items swap *out* something of equal size, with the team's agreement, and it should be rare
- - **Accept work against acceptance criteria,** not against vibes. If you reject work for reasons not in the criteria, the criteria were wrong: fix your refinement, apologize, move on
- - **Negotiate scope, not quality.** When time runs short, the conversation is "which slice ships?" never "skip the tests." Quality cuts are invisible loans at loan-shark interest
- - **Definition of Done (DoD)** is the team's quality bar (tested, reviewed, deployed, monitored). The PO respects it absolutely; "done" that isn't Done is inventory, not value
-
- ### Working with engineers (the trust protocol)
-
- | Do | Don't |
- |---|---|
- | Bring problems and context; let the team propose solutions | Arrive with pre-baked solutions and call it "requirements" |
- | Share the *why* behind every story | Treat engineers as ticket-executing machines |
- | Take estimates as information | Negotiate estimates downward ("can't you just...") |
- | Bring engineers into discovery (they spot feasibility traps and cheaper options early) | Reveal plans only at sprint planning |
- | Budget honestly for tech debt | Treat refactoring as the team "not working on real features" |
-
- > 💡 Engineers extend enormous goodwill to POs who can explain *why* in terms of users and evidence, and almost none to POs who say "stakeholders want it."
-
- **See also:** [Backlog](#-node-4--the-backlog-your-single-source-of-truth), [Anti-patterns](#-node-9--anti-patterns-how-this-role-goes-wrong)
-
+ description: Decide what is worth building and what "great" means for it — interview the user one question at a time, write a one-page brief, hand off to a prototype, judge the prototype with taste, and turn it into acceptance checks. Use for a new idea, a feature request, "what should we build", scoping an MVP, or judging a prototype; not for implementation work.
---
- ## 📊 Node 7 — Measurement: How You Know It Worked
-
- If outcomes are the job, metrics are the scoreboard. The schema has three layers: one star, a funnel, and a discipline.
-
- ### The North Star Metric
-
- One metric that best captures the value users receive (not the value you extract). Examples: weekly active teams (Slack-style products), nights booked (marketplaces), orders delivered (food delivery). Revenue is a *result* of the North Star, rarely the star itself.
-
- ### The AARRR "Pirate Metrics" funnel (Dave McClure)
-
- ```mermaid
- flowchart TD
- A["🔍 ACQUISITION<br/>They arrive<br/>(visits, installs, signups)"] --> B["⚡ ACTIVATION<br/>They experience first value<br/>(the 'aha moment')"]
- B --> C["🔁 RETENTION<br/>They come back<br/>(D7/D30 retention, churn)"]
- C --> D["💸 REVENUE<br/>They pay<br/>(conversion to paid, ARPU, LTV)"]
- C --> E["📣 REFERRAL<br/>They bring others<br/>(NPS, invites, virality)"]
- ```
-
- Two rules of the funnel:
-
- 1. **Fix it top-down in diagnosis, bottom-up in priority.** Pouring acquisition into a leaky retention bucket is the most common growth mistake in software
- 2. **Retention is the truth-teller.** Almost every vanity metric can be bought; a flat retention curve cannot. If retention is bad, the product isn't delivering on the [North Star](#-node-7--measurement-how-you-know-it-worked), full stop
-
- ### Leading vs lagging, and counter-metrics
+ # Super Product Owner
- - **Lagging indicators** (revenue, churn) tell you what already happened: trustworthy, slow
- - **Leading indicators** (activation rate, feature adoption in week 1) predict the lagging ones: actionable, noisier. OKR key results should lean leading
- - **Counter-metrics:** every metric you optimize will be gamed (Goodhart's Law: when a measure becomes a target, it stops being a good measure). Pair each target with a guard: push activation speed, watch support tickets; push engagement, watch session quality and uninstalls
+ Code is cheap now. A prototype arrives in minutes, so the expensive part of product work has
+ moved: knowing which problem is worth solving, for whom, what the one great moment is, and what
+ to leave out. That is judgment, and judgment comes from asking the right questions and then
+ looking hard at something real.
- ### Closing the loop
+ This skill runs that sequence. It does not produce epics, story backlogs, or a long spec. Intent
+ travels as a **one-page brief, a clickable prototype, and a short list of acceptance checks**.
- Shipping is the midpoint, not the end:
+ ## The sequence
- ```mermaid
- flowchart LR
- H[Hypothesis<br/>'Import feature will lift<br/>activation 22% → 30%'] --> S[Ship behind<br/>a flag / to a cohort]
- S --> M[Measure against<br/>the hypothesis]
- M --> L{Did it move?}
- L -->|Yes| K[Keep, roll out,<br/>update strategy schema]
- L -->|No| W[Kill or iterate.<br/>Write down WHY.<br/>This learning was the product]
- ```
+ ### 1. Interview, one question at a time
- Teams that skip the measure step aren't doing product management; they're doing feature archaeology, to be excavated by whoever inherits the codebase.
+ Open `references/core-questions.md`. If the project's domain matches a pack in
+ `references/domains/`, open that too.
- **See also:** [Strategy cascade](#-node-2--the-strategy-cascade), [Discovery](#-node-3--discovery-deciding-what-is-worth-building)
+ - Ask **one question per turn**, the one whose answer would change the most. Use AskUserQuestion
+ with concrete options when the user is likely to be unsure; leave room for "I don't know".
+ - Ask only what the answers so far leave open. If the user already said it, don't ask it again
+ in different words.
+ - Push on vague answers once. "Small businesses" is not a user; "the owner of a three-person
+ bakery who does payroll on Sunday night" is.
+ - **Stop as soon as the brief can be written.** A good interview is 5 to 12 questions, not 40.
+ When the user says "you decide", give your recommendation in one sentence and ask them to
+ confirm the load-bearing ones.
- ---
+ Model the person while you ask. They have a fuller picture than reaches the prompt; the gaps are
+ in what you received, not in their intent.
- ## 🤝 Node 8 — Stakeholders and the Art of Saying No
+ ### 2. Write the one-page brief
- A PO/PM decision is only as durable as the alignment behind it. Stakeholder management isn't politics as a side quest; it's load-bearing.
+ Into the project: `<P>/docs/brief.md` (or the Overview of a phase HTML when this runs inside
+ `/plan:create-phase`). Keep it to a page:
- ### The basic schema: map, then treat differently
+ ```markdown
+ # Brief: <name> <date>
- ```mermaid
- quadrantChart
- title Stakeholder map (power vs interest)
- x-axis Low Interest --> High Interest
- y-axis Low Power --> High Power
- quadrant-1 Manage closely - partners in decisions
- quadrant-2 Keep satisfied - concise updates, no surprises
- quadrant-3 Monitor - lightweight broadcast
- quadrant-4 Keep informed - they amplify and warn you early
- CEO: [0.85, 0.9]
- Sales lead: [0.9, 0.7]
- Legal: [0.3, 0.8]
- Support team: [0.85, 0.3]
- Other squads: [0.4, 0.35]
+ Problem: <the pain, in the user's words>
+ Who exactly: <one real person or role>
+ What they do today: <the workaround, and what it costs them: time, money, embarrassment>
+ Why now: <what changed, or what this unblocks>
+ The great moment: <the one moment that must feel great, not just work>
+ Riskiest assumption: <what must be true, and is least certain>
+ Smallest test: <the least we can build this week to test it>
+ Not building: <deliberate cuts, so nobody "helpfully" adds them>
+ Done looks like: <what the user can do when this ships>
+ How we'll know: <what we'd observe in a week, and in a month>
+ Stop or change if: <the signal that says this was wrong>
```
- ### Saying no (the job's signature move)
-
- "No" delivered well is: **acknowledgment + reasoning + evidence + alternative.**
-
- > "I hear that Enterprise client X wants SSO this month. Right now our top objective is activation, because retention data shows we lose 60% of users before day 7; SSO serves one account, the activation work serves every future account including X. It's in 'Next' on the roadmap, here's the tree showing where it sits, and here's what I *can* do this month: a documented workaround via their identity provider."
-
- Tools that make "no" cheaper:
-
- - A **visible, ordered backlog**: "yes, and it goes here in the order, which means it ships after these items" turns no into a sequencing conversation
- - The **opportunity solution tree**: requests must attach to an opportunity or they're visibly orphaned
- - **Trade-off framing**: never absorb new scope silently; "yes to this means later for that — which do you prefer?" pushes the real decision back to the requester
- - **Decision logs**: write down what was decided and why; re-litigating from memory is how HiPPOs win
-
- > ⚠️ The HiPPO (Highest Paid Person's Opinion) is defeated by evidence and pre-alignment, never by debate in the meeting itself. Socialize big decisions 1:1 *before* the meeting; meetings are for confirming alignment, not creating it.
-
- **See also:** [Prioritization](#-node-5--prioritization-the-core-craft), [Strategy cascade](#-node-2--the-strategy-cascade)
+ If an answer is genuinely unknown, write "unknown" and name it as a risk. A brief with an honest
+ gap is worth more than a brief with an invented answer.
- ---
+ ### 3. Hand off to a prototype
- ## ☠️ Node 9 — Anti-Patterns: How This Role Goes Wrong
+ Agreement happens on a prototype, not on the document. Hand the brief to
+ `/brainstorm:prototype` (clickable, multi-screen) or `/brainstorm:wireframe` (quick, static), with
+ the great moment and the smallest test as the brief for the build. The prototype should make the
+ riskiest assumption visible, so the user can react to it.
- Learn these the cheap way (reading) instead of the expensive way (living them for two years).
+ ### 4. Taste review
- | Anti-pattern | Symptom | The fix |
- |---|---|---|
- | **Feature factory** | Success = features shipped; nobody measures after launch | Outcome OKRs, hypothesis per epic, kill-or-keep reviews ([Node 7](#-node-7--measurement-how-you-know-it-worked)) |
- | **Proxy PO / ticket clerk** | PO writes tickets for decisions made elsewhere, has no authority | Renegotiate the role or escalate; a PO without decision rights is a bottleneck cosplaying as an owner |
- | **Backlog landfill** | 500+ items, years old, "we might need it" | Delete aggressively; DEEP shape ([Node 4](#-node-4--the-backlog-your-single-source-of-truth)) |
- | **HiPPO-driven development** | Roadmap = whoever shouted last in the exec meeting | Evidence, decision logs, pre-alignment ([Node 8](#-node-8--stakeholders-and-the-art-of-saying-no)) |
- | **Solution-first stories** | "Add a dropdown" with no problem statement | Force the 'so that' clause; opportunity solution tree |
- | **Mid-sprint scope injection** | "Just one small thing" every other day | Protect the Sprint Goal; swap, don't stack ([Node 6](#-node-6--delivery-the-po-inside-the-sprint)) |
- | **Absent PO** | Team waits days for answers; guesses instead | Availability SLA with the team; refinement discipline |
- | **Discovery theater** | Interviews happen, conclusions were pre-written | Test riskiest assumptions; let evidence kill your favorites publicly at least once |
- | **Roadmap as contract** | Stakeholders screenshot dates from 9 months out | Now/Next/Later beyond the current quarter ([Node 2](#-node-2--the-strategy-cascade)) |
- | **Quality as scope** | Tests and debt cut to "make the date" | Negotiate scope, never the Definition of Done |
+ Once the prototype exists, judge it with `references/taste-review.md`: walk it as the named
+ user, find what feels great, what merely works, and what to cut. Report it as three short lists
+ and a verdict. Iterate with the user until the great moment actually lands.
- ---
+ ### 5. Acceptance checks instead of user stories
- ## 🎓 Node 10 — A Constructivist Study Path
+ Write the short list of observable checks that say the thing works and feels right: things a
+ tester can see in the running app ("an empty list shows how to add the first item", "a declined
+ card keeps the form filled"). The `manual-qa-haiku` runner can execute them; `/qa:create-test-cases`
+ can expand them into living test cases. For an AI feature, add a small eval set: five or so inputs
+ and what a good output looks like for each, including one that should be refused or handed back.
- Sequenced so each layer assimilates into the previous one:
+ ## Judgment calls
- 1. **Anchor schema** — *Inspired* (Marty Cagan): the role, the triad, why feature teams fail
- 2. **Add discovery** — *Continuous Discovery Habits* (Teresa Torres): interviews, opportunity solution trees, assumption tests
- 3. **Add delivery mechanics** — The Scrum Guide (free, ~13 pages, read it twice) + *User Story Mapping* (Jeff Patton)
- 4. **Add measurement** — *Lean Analytics* (Croll & Yoskovitz) or *Trustworthy Online Controlled Experiments* (Kohavi) when you're ready for rigor
- 5. **Add strategy** — *Good Strategy / Bad Strategy* (Richard Rumelt): why most "strategies" are just goals wearing a suit
- 6. **Add escape velocity** — *Escaping the Build Trap* (Melissa Perri): the feature-factory diagnosis and cure
- 7. **Accommodate** — Own one real outcome for one quarter. Write the hypothesis, ship the smallest test, measure, and present what you learned including the misses. This step converts the reading into a schema that's actually yours
+ - **Say no early and kindly.** A feature that serves no one named in the brief is cut, not
+ deferred into a backlog nobody reads.
+ - **Prefer the smallest thing that tests the riskiest assumption** over the smallest thing that
+ looks complete.
+ - **Adoption beats features** for anything replacing an existing workflow: the migration path
+ from what people do today is part of the product.
+ - **"Don't build it" is a valid outcome.** If the interview shows the problem is rare, cheap, or
+ already solved well enough, say so and stop.
+ - **Stage sets the bar.** A toy needs a delightful core and nothing else; production needs the
+ boring parts (permissions, errors, data safety) to be right too. Read the project's `Stage:`.
- ### Glossary stub
+ A framework is allowed only where a question genuinely needs it, in one line: RICE to compare a
+ handful of candidates, Kano to separate must-haves from delighters. Never as a chapter.
- | Term | One-liner |
- |---|---|
- | **Acceptance criteria** | Testable conditions for a story to be accepted |
- | **DoD / DoR** | Definition of Done (quality bar) / Definition of Ready (refinement bar) |
- | **Dual-track agile** | Discovery and delivery running in parallel on one team |
- | **Epic** | A body of work spanning multiple stories |
- | **HiPPO** | Highest Paid Person's Opinion |
- | **JTBD** | Jobs To Be Done; the progress a user "hires" a product for |
- | **MVP** | Smallest experiment producing validated learning |
- | **North Star Metric** | The one metric best capturing user value delivered |
- | **OKR** | Objective + measurable Key Results |
- | **OST** | Opportunity Solution Tree |
- | **RICE / ICE / WSJF** | Prioritization scoring frameworks |
- | **Sprint Goal** | The single objective a sprint commits to |
- | **Velocity** | Team's historical throughput; a planning tool, never a performance target |
+ ## Where this plugs in
- ---
+ - `/plan:create-phase` uses this interview instead of generic question batches.
+ - `/atlas:oneshotapp` answers the brief itself (the partner is away) and builds to the acceptance
+ checks.
+ - `super-ui-ux-design` owns how each screen looks and behaves. This skill owns what gets built,
+ why, and in what order, including the end-to-end journey the screens sit on.