ui-design · diff
git:20260605.5e4d680 to git:20260606.ea9eaaf
15 added, 1 removed. Audit A to A.
---
name: ui-design
description: This skill should be used when making visual design decisions, creating components, defining styles, colors, typography, spacing, or building any interface — including dashboards, admin panels, and web apps. Trigger phrases include "design the UI", "build a component", "pick colors", "create a design system", "make it look good", "style this", "dashboard layout", "make a dark mode". It generates a design system before writing code and avoids generic AI aesthetics.
---
# UI Design
This skill produces distinctive, production-grade interfaces. It orchestrates a UI/UX-pro approach with deliberate taste: decide the design system first, then write code that expresses it.
Analogy: an architect does not start laying bricks. They draw the blueprint — materials, proportions, palette — and only then build. The design system is the blueprint.
+ ## Dependencies
+
+ This skill works standalone, but it is **significantly stronger when the original design skills are installed**. Before generating a design system, check what is available and delegate in this order:
+
+ 1. **`ui-ux-pro-max` available** → invoke it to generate the full design system (palettes, styles, typography). It has the richest design database.
+ 2. **`taste-skill` available** → apply it as a style layer on top of the system from step 1 (or on top of the embedded fallback).
+ 3. **Neither installed** → use the embedded design principles in this skill as the fallback. They are kept below precisely for this case.
+
+ Always prefer the originals when present; fall back gracefully and silently when they are not. Never block on a missing dependency.
+
## Workflow
### Step 1 — Identify the product type
The product type drives the entire visual language. Classify first: fintech, edtech, e-commerce, SaaS, health, dev tool, social, creative, internal/dashboard, etc. A health app and a crypto exchange should never look the same.
### Step 2 — Generate the design system BEFORE writing code
- Define and state these explicitly:
+ First, resolve the design system per the **Dependencies** order above:
+ - If `ui-ux-pro-max` is installed, let it produce the system, then optionally refine with `taste-skill`.
+ - If neither is installed, apply the **embedded fallback** below.
+
+ **Embedded fallback** — define and state these explicitly:
- **Visual style** — pick one with intent: glassmorphism, minimalism, brutalism, bento grid, neo-retro, editorial, etc. Justify it against the product type.
- **Color palette** — primary, secondary, neutrals, and semantic colors (success / warning / error / info). Defined as tokens, not ad-hoc hex.
- **Typography** — a heading font, a body font, and a mono font (for code/numbers). Avoid defaulting to Inter for everything.
- **Spacing and border radius** — a consistent scale (e.g. 4/8/12/16/24) and a radius decision (sharp, soft, or pill).
- **Dark mode** — decide yes or no up front; if yes, define the dark tokens now, not later.
### Step 3 — Apply to the user's stack
Default stack: **React + Vite + Tailwind + shadcn/ui**. Supported alternatives: Next.js, Vue, Svelte, plain HTML + Tailwind. Ask which one if unknown; otherwise use the default and say so.
### Step 4 — Tune the three design parameters
Expose and set these 1-10 dials, and let the user adjust:
- **DESIGN_VARIANCE (1-10)** — from centered, safe layouts (1) to asymmetric, expressive compositions (10).
- **MOTION_INTENSITY (1-10)** — from simple hover states (1) to scroll-driven and orchestrated animations (10).
- **VISUAL_DENSITY (1-10)** — from airy, spacious layouts (1) to compact, information-dense dashboards (10).
**Dashboard mode:** when building a dashboard, admin, or backoffice, bias VISUAL_DENSITY high (7-9), keep DESIGN_VARIANCE moderate (data clarity over expression), and prioritize legible tables, filters, empty/loading/error states, and scannable hierarchy.
### Step 5 — Respect the forbidden anti-patterns
Never ship these:
- **The AI default look:** Inter + purple gradient + heavy rounded cards. It screams "generated." Avoid it.
- **Magic colors:** no raw hex values scattered in markup. Every color comes from the system tokens.
- **Ignored states:** never deliver a UI without designing the empty, loading, and error states. They are part of the work, not an afterthought.
## Output
Produce **ready-to-use components**, not throwaway prototypes — wired to the design tokens, with all states handled.
## Key landing components
When building landing or marketing pages, the standard component set is: **hero, navbar, features, pricing, testimonials, CTA, footer**. (For full landing structure and copy, the `landing-page` skill drives the flow and calls this skill for the visual system.)