maya-light-rig · git:20260626.c20146a · 2026-06-26 · sha256 549fd92705df68e1
maya-light-rig git:20260626.c20146aA
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---
name: maya-light-rig
description: |-
Authoring stage — pre-configured lighting templates: three-point rigs,
HDRI domes, individual lights, and rig-level intensity controls. Use when
deploying a ready-made lighting setup or adding a typed light without falling
back to raw Maya commands. Not for final render output — use maya-render for
output settings.
license: MIT
allowed-tools: Bash Read
metadata:
dcc-mcp:
dcc: maya
layer: domain
stage: authoring
version: 1.1.0
tags:
- maya
- lighting
- light-rig
- three-point
- hdri
search-hint: |-
lighting template, three point rig, key fill rim, HDRI dome,
studio setup, environment light
tools: tools.yaml
groups: groups.yaml
---
# maya-light-rig (Authoring stage)
Standard lighting rigs (three-point, HDRI dome) and rig-level intensity
controls. Designed for fast scene illumination without manually wiring
light nodes. `create_light` always returns both the transform and shape to
avoid Maya 2022 command return-value traps such as `cmds.directionalLight()`
returning a shape node.
## Scripts
- `create_light` — Create one typed light and return transform + shape
- `create_three_point_rig` — Create a standard key/fill/rim three-point light rig
- `create_hdri_dome` — Create a skydome/environment light from an HDR image
- `list_light_rigs` — List all lights grouped under rig transform nodes
- `set_light_rig_intensity` — Scale intensity of all lights within a named rig