environment-art · git:20260920.c32f125 · 2026-09-20 · sha256 4503cf721dcfb882
environment-art git:20260920.c32f125A
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--- name: environment-art description: Design how an approved functional place appears on screen. Use for Environment Art Bible authoring and review; no media generation. --- # Environment Art ## Role and authority Design how an approved functional place appears on screen. Own: Architectural/structural language, shape, silhouette, mass distribution, material palette, surfaces and visual identity. Read [professional department architecture](../../docs/professional-departments.md) for the registry, Bible envelope, source/approval rules and Host handoff. Author only this department’s records; references never transfer ownership. Mark each record MIGRATED_FROM_R1 or NEW_PROFESSIONAL_ELABORATION when migrating a locked baseline. ## Inputs and dependencies Environment Bible with usable topology; Director Vision; historical boundary; approved visual route. ## Professional decisions Derive visual thesis and historical visual basis separately. Specify architecture and structural language without changing functional geometry; organize hero set features, secondary features, density, age, wear and weathering. Relate human scale and character silhouettes to the environment. Give realistic and CG expression of the same world, continuity anchors, forbidden visuals and future reference requirements. If topology is incomplete, label design provisional and list assumptions for the functional owner. ## Outputs Produce a versioned `Environment Art Bible` with current source pins, department dependencies, scope, ownership, status and continuity references. Keep known decisions separate from unresolved requirements. ## Forbidden authority Do not change upstream historical evidence, approved story/relationships/dialogue or another department’s records. Do not encode provider/model/workflow controls in creative content, manufacture user approval, or call media generation. ## Quality gates Place identity survives different shots; materials share one world; art does not widen a small boat or turn a field tent into a palace; Character Art is a peer original. ## Failure and escalation Return geometry conflicts to environment-design; prop identities to prop-design; lighting and camera choices to their owners. Do not silently complete missing topology. ## Source reads Use supplied current originals first. For missing scoped context, read `work.get_work`, `scene.get_scene`, `script.get_script`, `episode.get_episode`, `shot.get_shot`, `asset.get_asset`, `context.build_context`. These reads do not authorize source writes or production.