debug-render · diff

git:20260819.9fe9ea3 to git:20260825.cab59a6

44 added, 44 removed. Audit A to A.

---
name: debug-render
- description: Debug a WRONG or imperfect render (not a hard error) by inspecting inputs and intermediate steps with run-to-node — render one branch up to an output, preview-tap latents/masks/preprocessor maps, localize the first bad stage, then fix. Use when a final image/video comes out wrong — artifacts, wrong subject/pose/composition/color, blur, a ControlNet/IPAdapter/mask/LoRA not taking, a two-stage refiner or upscale degrading the result — rather than the run failing with an error (for errors/OOM/missing nodes use the troubleshooting skill).
+ description: Debug a WRONG or imperfect render (not a hard error) by inspecting inputs and intermediate steps with run-to-node. Render one branch up to an output, preview-tap latents/masks/preprocessor maps, localize the first bad stage, then fix. Use when a final image/video completes but looks wrong, such as artifacts, wrong subject/pose/composition/color, blur, a ControlNet/IPAdapter/mask/LoRA not taking, or a two-stage refiner or upscale degrading the result. For errors/OOM/missing nodes use the troubleshooting skill.
---
# Debugging renders with run-to-node
- When a final asset looks **wrong** (not when it errors), don't re-roll the whole
- graph and hope. **Localize the fault**: render only as far as one stage and LOOK
+ When a final asset looks wrong (not when it errors), don't re-roll the whole
+ graph and hope. Localize the fault. Render only as far as one stage and look
at what that stage actually produces. The wrong-looking output is downstream of a
- *first* bad step — find that step, fix it there, and everything after it follows.
+ *first* bad step. Find that step, fix it there, and everything after it follows.
- The tool for this is **`panel_run` with `to_node_id`** ("run to node"), which uses
- ComfyUI's native **partial execution**: only the target output node plus
+ The tool for this is `panel_run` with `to_node_id` ("run to node"), which uses
+ ComfyUI's native partial execution. Only the target output node plus
everything upstream of it renders; every other branch is skipped. That makes each
- probe **fast and cheap**, and the output is delivered to you automatically (same
- as any run — don't poll).
+ probe fast and cheap, and the output is delivered to you automatically, same
+ as any run. Don't poll.
## When to reach for this
- A final image/video is wrong: artifacts, wrong subject/pose/composition, off
color, soft/blurry, melted hands, wrong style.
- - A conditioner isn't "taking": ControlNet, IPAdapter, a mask, an inpaint, a
- LoRA — and you can't tell if the *input* to it is wrong or the *node* is wrong.
+ - A conditioner isn't "taking" (ControlNet, IPAdapter, a mask, an inpaint, a
+ LoRA) and you can't tell if the *input* to it is wrong or the *node* is wrong.
- A multi-stage pipeline (base → refiner, txt2img → upscale, decode → post)
- degrades: you need to see which stage introduces the problem.
- - You only want to test **one** branch of a multi-output graph without paying for
+ degrades, and you need to see which stage introduces the problem.
+ - You only want to test one branch of a multi-output graph without paying for
the others.
- If instead the run **fails** (red error, OOM, missing node, black image from a
- crash) → use the **troubleshooting** skill; this skill is for outputs that
+ If instead the run fails (red error, OOM, missing node, black image from a
+ crash), use the troubleshooting skill. This skill is for outputs that
*complete* but look wrong.
## The one hard rule: `to_node_id` must be an OUTPUT node
- ComfyUI can only run *to* an **output node** — SaveImage, PreviewImage, SaveVideo,
+ ComfyUI can only run *to* an output node: SaveImage, PreviewImage, SaveVideo,
SaveAudio, etc. (these show `is_output: true` in `panel_query_graph` detail rows). A bare
- KSampler / VAEDecode / preprocessor is **not** an output node, so you can't target
- it directly. To inspect a point that isn't already an output, **add a preview
- tap** there:
+ KSampler / VAEDecode / preprocessor is not an output node, so you can't target
+ it directly. To inspect a point that isn't already an output, add a preview
+ tap there:
| You want to see… | Wire type | Tap to add | Wiring |
|---|---|---|---|
| An intermediate image (post-process, refiner stage, composite) | IMAGE | `PreviewImage` | image → `PreviewImage.images` |
| A latent (after a sampler, before/after upscale) | LATENT | `VAEDecode` → `PreviewImage` | latent → `VAEDecode.samples`; reuse the graph's VAE → `VAEDecode.vae`; then → `PreviewImage` |
| A mask (inpaint, segmentation, attention) | MASK | `MaskToImage` → `PreviewImage` | mask → `MaskToImage.mask` → `PreviewImage` |
| A ControlNet/preprocessor map (depth/pose/canny) | usually IMAGE already | `PreviewImage` | the preprocessor's IMAGE output → `PreviewImage.images` |
| The actual prompt/conditioning | CONDITIONING | (can't preview as an image) | inspect widget values / the text node feeding it instead |
Build a tap with `panel_add_node` + `panel_connect`, run to it, inspect, then
`panel_remove_node` the tap when you're done (unless the user wants to keep it).
## The loop
- 1. **Read the graph.** `panel_graph_outline` (then `panel_query_graph` for specifics) — note node ids, the output nodes
- (`is_output: true`), and every node's **mode**. A node in `bypass`/`mute` on
- the path is OFF and is a top cause of wrong renders — fix modes first with
+ 1. **Read the graph.** `panel_graph_outline` (then `panel_query_graph` for specifics). Note node ids, the output nodes
+ (`is_output: true`), and every node's mode. A node in `bypass`/`mute` on
+ the path is OFF and is a top cause of wrong renders. Fix modes first with
`panel_set_node_mode` before you blame anything else.
2. **Pick a probe point** roughly in the middle of the suspect chain (bisect).
- 3. **Get an output there** — target an existing output node, or add a preview tap
+ 3. **Get an output there.** Target an existing output node, or add a preview tap
(table above).
4. **`panel_run(to_node_id = that output node)`.** Only that branch renders.
5. **Look at what's delivered.** Is *this* stage already wrong, or still fine?
- - Still fine → move the probe **downstream**; the fault is later.
- - Already wrong → move the probe **upstream**; the fault is earlier.
- 6. Repeat until you find the **first** stage whose output is bad. That node (or
- its inputs/widgets) is what to fix — `panel_set_widget`, `panel_set_node_mode`,
- a rewire, a different model — then run-to-node there again to confirm the fix
- **before** running the full graph.
+ - Still fine: move the probe downstream; the fault is later.
+ - Already wrong: move the probe upstream; the fault is earlier.
+ 6. Repeat until you find the first stage whose output is bad. That node (or
+ its inputs/widgets) is what to fix, via `panel_set_widget`, `panel_set_node_mode`,
+ a rewire, or a different model. Then run-to-node there again to confirm the fix
+ before running the full graph.
7. **Clean up** temporary preview taps (`panel_remove_node`) and do a final full
`panel_run` to produce the real saved asset.
## Symptom → where to probe first
- - **Whole image wrong subject/style** → preview the conditioning's source (the
+ - **Whole image wrong subject/style.** Preview the conditioning's source (the
text/prompt node, the sampler's positive input via a decode of its latent).
- - **ControlNet ignored / wrong structure** → preview the **preprocessor map**
- (the depth/pose/canny IMAGE going into the ControlNet). A blank or wrong map =
+ - **ControlNet ignored / wrong structure.** Preview the preprocessor map
+ (the depth/pose/canny IMAGE going into the ControlNet). A blank or wrong map means
the problem is the preprocessor or its input, not the sampler.
- - **IPAdapter/reference not taking** → preview the reference image after any
+ - **IPAdapter/reference not taking.** Preview the reference image after any
resize/crop the IPAdapter chain applies.
- - **Inpaint/outpaint bleeding** → `MaskToImage`-preview the mask actually reaching
+ - **Inpaint/outpaint bleeding.** `MaskToImage`-preview the mask actually reaching
the sampler (mask misalignment is the usual culprit).
- - **Refiner/upscale degrades it** → preview the base latent (VAEDecode tap)
- *before* the refiner vs after: if the base is good and the result is bad, the
+ - **Refiner/upscale degrades it.** Preview the base latent (VAEDecode tap)
+ *before* the refiner vs after. If the base is good and the result is bad, the
refiner/upscale stage is at fault.
- - **Right content, bad quality only** → it's late (sampler steps/cfg, VAE,
- post) — probe near the end first.
+ - **Right content, bad quality only.** The fault is late (sampler steps/cfg, VAE,
+ post), so probe near the end first.
## Gotchas
- **Output-node only.** If you target a non-output node, the run is rejected with
- a message saying so — add a preview tap instead.
+ a message saying so. Add a preview tap instead.
- **Modes matter.** A bypassed/muted node on the probed path silently changes what
renders. Check modes in step 1.
- **Auto-delivery.** The probe's output node fires an `executed` event and the
- image is delivered to you inline — including PreviewImage taps, which arrive
+ image is delivered to you inline, including PreviewImage taps, which arrive
labeled as a *preview* (temporary, not a saved file). Don't poll; just end the
turn and read the delivered image. A preview tap with no SaveImage means "no
- saved output ran" — that's expected for a probe.
- - **Shared queue.** Each run-to-node queues a real (small) job; don't stack
- probes — run one, read it, then the next.
- - **Subgraphs.** Output nodes nested inside a subgraph can't be targeted yet;
- probe at the root graph (add the tap outside the subgraph, fed by an exposed
+ saved output ran", which is expected for a probe.
+ - **Shared queue.** Each run-to-node queues a real (small) job. Don't stack
+ probes. Run one, read it, then the next.
+ - **Subgraphs.** Output nodes nested inside a subgraph can't be targeted yet.
+ Probe at the root graph (add the tap outside the subgraph, fed by an exposed
output rail).
## Sources
- **Official:** comfyui-mcp `panel_run` to_node_id product behavior (this repo).
- **Empirical:** probe-point recipes from observed wrong-render cases.