paint · git:20261028.62f2e2f · 2026-10-28 · sha256 4b275046cc4c5b25
paint git:20261028.62f2e2fA
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--- name: paint description: Create realistic painted surfaces with Three.js TSL on WebGPU. Use for trains, vehicles, signs, buildings, machinery and architecture. --- # Paint Target: Three.js 0.186.1, `three/webgpu` and TSL node materials from `three/tsl`; WebGPU only, no WebGL fallback, no GLSL strings. Treat paint as a layered surface rather than a single colour. ## Layers Conceptually: substrate -> primer -> paint -> protective/clear layer -> wear/dirt Not every object needs every layer explicitly, but the shader should model the important optical consequences. ## Controls Consider: - base colour - roughness - specular - clearcoat - clearcoat roughness - fine surface normal - colour variation - fading - scratches - edge wear - dirt ## Automotive/train paint Painted train bodies can use a smooth coloured coating with moderate clearcoat and subtle roughness variation. Avoid mirror-like paint unless the object is intentionally polished. ## Wear Wear should be spatially meaningful: - edges - handles - door areas - maintenance access - exposed lower sections - high-contact surfaces Scratches can expose primer or substrate where appropriate. ## Dirt Dirt should accumulate in: - seams - recesses - lower panels - joints - underbody areas Do not apply uniform brown/grey noise. ## Signs Painted signage should retain crisp lettering while allowing the sign substrate to age separately.