platform-jump · git:20260913.624182f · 2026-09-13 · sha256 4827776e37708006
platform-jump git:20260913.624182fA
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--- name: platform-jump description: Use when a platformer's jump arc, rise/fall gravity, takeoff speed, air control, jump cut, or reachable-gap metrics need outcome-based tuning. --- # Platform jump This skill owns the **jump arc and reachability metrics**. `jump-leniency` owns coyote time, input buffering and corner forgiveness; `locomotion` owns movement integration and grounding. Choose the movement/jump feel: | Column | Ground feel | Air policy | |---|---|---| | snap-run | fast acceleration | authored air control | | weight-run | longer accel/brake | authored air control | | inertia-air | preserves more horizontal momentum | optional air verbs | | gravity-flip | local up vector | same ownership rules in local frame | Tune by outcomes such as body-height jump, time-to-apex and horizontal reach rather than copying raw constants from another game. For a simple constant-gravity arc using positive magnitudes: ```text gravity_up = 2 * height / apex_time^2 launch_speed = 2 * height / apex_time ``` A separate fall multiplier or curve may be authored. These equations are a starting model, not a requirement for every jump system. ## Rules - Variable-height jump cut belongs to the arc policy; its input edge comes through `input-design`/movement state. - Coyote/buffer configuration is referenced from `jump-leniency`, not duplicated here. - Dash, wall-jump and double-jump are separate named verbs/capabilities; they do not silently rewrite the base arc. - Critical level geometry should be validated against the intended no-forgiveness baseline unless the design explicitly requires a forgiveness mechanic as a taught capability. ## Accept Measure height, apex time, horizontal reach and short-hop outcome from logical state. Verify representative gaps under the intended movement column, with forgiveness disabled and enabled separately. Changing render FPS does not change the arc; changing leniency does not secretly change gravity or takeoff speed.