git:20260512.9a5b575 to git:20260518.abaf37c

0 added, 5 removed. Audit A to A.

---
name: maya-materials
description: |-
Authoring stage — create, assign, query, and manage Lambert / Blinn /
surface shader networks. Use for ad-hoc material assignment. For reusable
presets and library workflows use maya-material-library; for final
rendering use maya-render.
license: MIT
allowed-tools: Bash Read
metadata:
dcc-mcp:
dcc: maya
layer: domain
stage: authoring
version: 1.1.0
tags:
- maya
- material
- shader
- shading
- lambert
- blinn
search-hint: |-
assign shader, basic material, surface shader, lambert blinn,
create material, shading group, shadingEngine, sets surfaceShader
- aliases:
- - maya-shading
- side-effects:
- - reads-scene
- - writes-scene
depends: []
tools: tools.yaml
groups: groups.yaml
---
# maya-materials (Authoring stage)
Build and assign basic shader networks. Eight scripts cover the typical
"create a Lambert and assign it" loop while keeping `inputSchema`
validation in place.
For sharing material presets across assets / shots, use
`maya-material-library`.