shape · git:20260416.4e43d41 · 2026-04-16 · sha256 b67a2af17c7d7607
shape git:20260416.4e43d41A
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--- name: shape description: "Plan the UX and UI for a feature before writing code. Run a structured discovery interview, then produce a design brief (.design-context.md) that guides implementation. Establishes design direction, constraints, and strategy before any code is written. Triggers on plan the design, design brief, shape the UX, before we build, design discovery." argument-hint: "[feature to shape]" --- Shape the UX and UI for a feature before any code is written. This skill produces a **design brief** — a structured artifact that guides implementation through discovery, not guesswork. **Scope**: Design planning only. This skill produces design briefs, not code. ## Preparation Read `~/.claude/skills/minoan-frontend-design/SKILL.md` for aesthetic principles and anti-pattern guidance. These inform the design direction but should not constrain the discovery interview. Check for existing design context: `.design-context.md` in the project root, or a `## Design Context` section in CLAUDE.md. If either exists, use it as a starting point — don't re-ask questions it already answers. ## Phase 1: Discovery Interview Do NOT make any design decisions during this phase. Understand the feature deeply enough to make excellent decisions later. Ask these questions conversationally — adapt based on answers, don't dump them all at once: ### Purpose & Context - What is this feature for? What problem does it solve? - Who specifically will use it? (Role, context, frequency — not just "users") - What does success look like? How will you know this feature is working? - What's the user's state of mind when they reach this? (Rushed? Exploring? Anxious?) ### Content & Data - What content or data does this feature display or collect? - What are the realistic ranges? (Minimum, typical, maximum — e.g., 0 items, 5 items, 500 items) - What are the edge cases? (Empty state, error state, first-time use, power user) ### Design Goals - What's the single most important thing a user should do or understand here? - What should this feel like? (Fast/efficient? Calm/trustworthy? Fun/playful? Premium/refined?) - Are there existing patterns in the product this should be consistent with? - Any reference sites or apps that capture what you're going for? What specifically about them? ### Constraints - Technical constraints? (Framework, performance budget, browser support) - Content constraints? (Localization, dynamic text length, user-generated content) - Mobile/responsive requirements? - Accessibility requirements beyond WCAG AA? ### Anti-Goals - What should this NOT be? What would be a wrong direction? - What's the biggest risk of getting this wrong? ## Phase 2: Design Brief After the interview, synthesize everything into a structured design brief. Present it to the user for confirmation before considering this skill complete. **1. Feature Summary** (2-3 sentences) What this is, who it's for, what it needs to accomplish. **2. Primary User Action** The single most important thing a user should do or understand here. **3. Design Direction** How this should feel. What aesthetic approach fits. Reference the project's design context if available and explain how this feature should express it. Set DESIGN_VARIANCE, MOTION_INTENSITY, and VISUAL_DENSITY (1-10 each) based on discovery answers. Consult `~/.claude/skills/minoan-frontend-design/references/design-dials.md`. **4. Layout Strategy** High-level spatial approach: what gets emphasis, what's secondary, how information flows. Describe the visual hierarchy and rhythm, not specific CSS. **5. Key States** List every state the feature needs: default, empty, loading, error, success, edge cases. For each, note what the user needs to see and feel. **6. Interaction Model** How users interact with this feature. What happens on click, hover, scroll? What feedback do they get? What's the flow from entry to completion? **7. Content Requirements** What copy, labels, empty state messages, error messages, and microcopy are needed. Note any dynamic content and its realistic ranges. **8. Open Questions** Anything unresolved that the implementer should resolve during build. **9. Implementation Skills** Consult `references/design-media-catalog.md`. Based on discovery answers, recommend which skills the implementer should invoke beyond `/minoan-frontend-design`. Only list skills that match actual needs discovered — don't enumerate the full catalog. --- Get explicit confirmation of the brief before finishing. If the user disagrees with any part, revisit the relevant discovery questions. Once confirmed, write the brief to `.design-context.md` in the project root (or update the existing file). The user can then hand it to `/minoan-frontend-design` or use it to guide any other implementation approach.