infinite-pokemon-npc · v0.2.0 · 2026-09-14 · sha256 a92f5b018e568762

infinite-pokemon-npc v0.2.0A

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---
name: infinite-pokemon-npc
description: Generate grounded NPC intentions, dialogue, memory and optional movement policies for Infinite Pokémon from a supplied saved-run observation or map-design context.
license: MIT-0
metadata:
  author: Shellishack
  version: "0.2.0"
  homepage: https://github.com/Shellishack/infinite-pokemon
  repository: https://github.com/Shellishack/infinite-pokemon
---

## Before playing: get the complete game

For user-requested setup and launch, the [infinite-pokemon entry skill](https://github.com/Shellishack/infinite-pokemon/tree/main/skills/infinite-pokemon) provides the complete workflow. The setup instructions below also work when only this bundle is installed.

Installing this skill alone does not install Infinite Pokémon. If the game checkout or any required project file is missing, first try to clone the complete [GitHub repository](https://github.com/Shellishack/infinite-pokemon) into a new local directory before starting play:

```sh
git clone https://github.com/Shellishack/infinite-pokemon.git
cd infinite-pokemon
```

Read the cloned repository's `README.md` (or `README.zh-CN.md`) and follow its getting-started instructions to install dependencies, build, launch, and connect Codex. The checkout contains all three skills, game code, schemas, and bundled content. Reuse an existing complete checkout; do not overwrite directories, saves, or local changes. If cloning fails, report the failure rather than inventing missing files or claiming the game is ready.

This setup step applies when helping a user install or start the game. During an already-running host generation job, use the supplied local files; do not clone, install dependencies, or launch another game. Missing job-specific context must be reported to the host: cloning source cannot recover private saved context.

## Generation task

Choose behavior that expresses this NPC's role, traits, and remembered events. You may keep an NPC stationary or propose a small wander/patrol routine. These are data proposals: the engine alone moves actors, resolves collisions, grants healing/rewards, and advances tutorials.

Read the supplied observation once. For a live NPC job, address the actor in `actor`; for map generation, target only IDs listed in `designContext.npcActors`. Keep knowledge within this save's history and avoid inventing player achievements. Read [behavior contract](references/behavior.md) for the available policy fields and constraints.

Return the requested JSON schema. A live intention chooses `greet`, `guard`, or `rest` plus `intention`, `dialogue`, `memory`, and optional `behavior`. Map proposals place policies in `npcBehaviors`. Movement is optional; null/omission preserves existing behavior. Use a stationary policy to explicitly stop wandering. Do not issue movement commands or modify game files.

## Project and source references

Part of [Infinite Pokémon](https://github.com/Shellishack/infinite-pokemon), an educational, non-commercial experiment in agent-driven generative gameplay created with Codex. This skill requires a host-supplied context and output schema; installing it alone does not run the game.

- [Skill source](https://github.com/Shellishack/infinite-pokemon/tree/main/skills/infinite-pokemon-npc) and [project setup](https://github.com/Shellishack/infinite-pokemon#readme).
- [Implementation guide](https://github.com/Shellishack/infinite-pokemon/blob/main/docs/IMPLEMENTATION.md), [game schemas](https://github.com/Shellishack/infinite-pokemon/tree/main/game/shared), and [project disclaimer](https://github.com/Shellishack/infinite-pokemon/blob/main/DISCLAIMER.md).
- [Issues and feedback](https://github.com/Shellishack/infinite-pokemon/issues).

These links provide provenance and integration documentation. During a live background job, use supplied local context and bundled references; do not browse the repository or fetch unrelated content.

The instruction files in this skill bundle are licensed under [MIT-0](LICENSE). This permission excludes the game code, artwork, branding and other assets outside this bundle.