gdscript-file-manager ยท diff

git:20251129.4ec14e9 to git:20260112.29091c1

2 added, 0 removed. Audit A to A.

---
name: GDScript File Manager
description: Move, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming scripts, or removing unused GDScript files.
+ allowed-tools:
+ - Bash
---
# GDScript File Manager
Manage GDScript files (.gd) along with their corresponding .uid files.
## Core Principle
Godot Engine auto-generates a `.uid` file for each resource. **Always handle .gd and .uid files together.**
## Operations
### Move Files
```bash
# 1. Verify destination
ls <destination-dir>
# 2. Move both files
mv <source>.gd <destination>.gd && mv <source>.gd.uid <destination>.gd.uid
# 3. Verify
ls <destination-dir> && ls <source-dir>
```
### Rename Files
```bash
# 1. Rename both files
mv <old-name>.gd <new-name>.gd && mv <old-name>.gd.uid <new-name>.gd.uid
# 2. Verify
ls -la <directory>
```
### Delete Files
```bash
# 1. Verify target
ls -la <directory>
# 2. Delete both files
rm <filename>.gd && rm <filename>.gd.uid
# 3. Verify
ls -la <directory>
```
## Important Notes
- Never manually create or edit .uid files - Godot manages them automatically
- Always process both files together to avoid breaking project references
- Verify files before operations using `ls` commands
See @examples.md for detailed examples and troubleshooting.