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--- name: gdscript-file-manager description: Move, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming scripts, or removing unused GDScript files. allowed-tools: - Bash --- # GDScript File Manager Manage GDScript files (.gd) along with their corresponding .uid files. ## Core Principle Godot Engine auto-generates a `.uid` file for each resource. **Always handle .gd and .uid files together.** ## Operations ### Move Files ```bash # 1. Verify destination ls <destination-dir> # 2. Move both files mv <source>.gd <destination>.gd && mv <source>.gd.uid <destination>.gd.uid # 3. Verify ls <destination-dir> && ls <source-dir> ``` ### Rename Files ```bash # 1. Rename both files mv <old-name>.gd <new-name>.gd && mv <old-name>.gd.uid <new-name>.gd.uid # 2. Verify ls -la <directory> ``` ### Delete Files ```bash # 1. Verify target ls -la <directory> # 2. Delete both files rm <filename>.gd && rm <filename>.gd.uid # 3. Verify ls -la <directory> ``` ## Important Notes - Never manually create or edit .uid files - Godot manages them automatically - Always process both files together to avoid breaking project references - Verify files before operations using `ls` commands See @examples.md for detailed examples and troubleshooting.