uloop-launch · git:20260628.2d15a9c · 2026-06-28 · sha256 03a958e7859400ba
uloop-launch git:20260628.2d15a9cA
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--- name: uloop-launch description: "Launch or restart Unity Editor. Use when Unity needs to be opened or restarted." --- # uloop launch Launch Unity Editor with the correct version for a project. `uloop launch` is not fire-and-forget. When Unity needs to start or restart, the command waits until Unity is actually ready for CLI operations before it exits. ## Usage ```bash uloop launch [project-path] [options] ``` ## Parameters | Parameter | Type | Description | |-----------|------|-------------| | `project-path` | string | Optional. Use only when the target Unity project is not in the current directory. | | `-r, --restart` | flag | Kill running Unity and restart | | `-q, --quit` | flag | Kill an existing Unity process for the project without launching | | `-i, --ignore-compiler-errors` | flag | Continue opening Unity even when the project has compiler errors | | `--editor-version <version>` | string | Use this Unity Editor version instead of ProjectVersion.txt | | `-p, --platform <P>` | string | Build target (e.g., StandaloneOSX, Android, iOS) | | `--max-depth <N>` | number | Search depth when project-path is omitted (default: 3, -1 for unlimited) | ## Examples ```bash # Search for Unity project in current directory and launch uloop launch # Launch specific project uloop launch /path/to/project # Restart Unity (kill existing and relaunch) uloop launch -r # Launch with build target uloop launch -p Android # Launch even when the project has compiler errors uloop launch -i # Launch with a specific installed Editor version uloop launch --editor-version 6000.0.0f1 # Quit running Unity without launching uloop launch --quit ``` ## Output May print status/progress lines before the final JSON payload, such as project path, detected Unity version, or readiness wait messages. The final JSON payload includes: - `Success`: whether the command completed - `Ready`: whether Unity CLI Loop is ready for commands - `ServerReady`: whether the Unity CLI Loop server accepted requests - `ProjectIpcReady`: whether the project IPC path accepted tool requests - `AlreadyRunning`: whether an existing Unity process was reused - `Launched`: whether this command launched a Unity process - `Restarted`: whether this command stopped an existing process and launched a new one - `Quit`: whether this command stopped Unity without launching a new process - `PreviousProcessId`: process ID stopped by restart or quit, when available - `CurrentProcessId`: current Unity process ID, when available - `ProjectRoot`: resolved project root - `Message`: readiness summary ## Notes - If Unity is already running, focuses the existing window and verifies tool readiness - If process scan is blocked (e.g. sandboxed `ps`), plain launch falls back to IPC probing; `--restart` and `--quit` still fail because they need the process id - `-i, --ignore-compiler-errors` only affects new Unity processes; it has no effect when reusing an already-running Editor - `--editor-version` only affects new Unity processes; use it with `--restart` to replace an already-running Editor - The command waits until Unity finishes startup and the CLI can connect before returning