71 added, 1 removed. Audit A to A.
---
name: gen-assembly
description: Generate a PartCAD assembly (an ASSY that composes parts with placement and/or mates) from a description, generating or reusing the component parts and validating the result with the PartCAD CLI. Use for /pc:gen-assembly or when the user asks to generate or create an assembly, mechanism, or multi-part product.
---
# pc:gen-assembly
Generate a PartCAD **assembly**: an `.assy` file that composes parts (and
sub-assemblies) into one product. The text after the command (`$ARGUMENTS`) is
the assembly description. *You* author both the ASSY and its component parts and
prove the whole thing **passes `pc test`**. There is no legacy `ai` assembly
pipeline — this capability is new.
## 1. Decompose
`$ARGUMENTS` is the description. Break it into components and the
spatial/mechanical relationships between them: which parts, how many of each, and
how they attach to or move relative to one another. Clarify only load-bearing
ambiguities.
## 2. Inventory or generate the parts
```sh
pc list parts # what already exists to reuse
```
Reuse existing parts; generate any missing component with the `/pc:gen-part`
flow. Each part must pass `pc test` on its own before you compose it.
## 3. Author the ASSY
Scaffold (this creates the empty file and the `assemblies:` entry), then write
`<name>.assy`:
```sh
pc add assembly assy <name>.assy
```
An ASSY file is a tree of nodes under `links:` (reference: PartCAD "Assembly YAML"
docs, `docs/source/assy.rst`).
**Container — the top level, and any grouping node:**
```yaml
name: <optional>
description: <the description>
location: <optional [[x,y,z], [ax,ay,az], angle_deg]>
links:
- <node>
- <node>
```
**Part node** — places a part; use **exactly one** placement method:
```yaml
# explicit placement (translation, then rotation of angle_deg about the axis):
- part: <part-in-this-package or //package:part>
name: <optional instance name>
location: [[x, y, z], [ax, ay, az], angle_deg]
```
```yaml
# OR connect by ports (no interface mating):
- part: <...>
connectPorts:
with: <this part's port, if it has more than one>
name: <target instance already in the assembly>
to: <target port, if the target has more than one>
```
```yaml
# OR connect by interfaces (universal mating):
- part: <...>
connect:
with: <this part's interface, if more than one>
name: <target instance already in the assembly>
to: <target interface, if more than one compatible>
# optional disambiguation: withInstance / withPort / toInstance / toPort
```
`location`, `connectPorts`, and `connect` are **mutually exclusive** — pick one
per node. `with` names the interface/port on the part being added; `to` names it
on the part already in the assembly.
Both `connectPorts` and `connect` also take two optional sections that describe
the connection rather than place it:
```yaml
- part: <...>
connect:
name: <target instance already in the assembly>
comment: <free form context for a human or an LLM; never parsed>
how:
stage: <label; consecutive nodes sharing it are connected at the same time>
pushForceMax: <force in N, default 5>
pushDistance: <staging distance in mm; default 1.5x the part's length along the interface Z>
turnDirection: <cw (default) or ccw>
turnTorqueMax: <torque in N*m, default 0>
threadStep: <lead in mm per full turn, default 0.00>
holdWith: <interface(s) to hold the part being added by>
holdWithInstance: <instance(s) of holdWith>
holdWithForceMin/Max: <force in N to hold it with, default 3/7; holdWithForce sets both>
holdTo: <interface(s) to hold the target by>
holdToInstance: <instance(s) of holdTo>
holdToForceMin/Max: <force in N to hold the target with, default 3/7; holdToForce sets both>
```
`pushDirection` is not a field: it is deduced from the interfaces (an
interface's +Z points into the object it belongs to, which is the way an
incoming part travels) and reported with the rest.
Everything that is **required** to perform the assembly must be codified in
`how` and the other fields — never only in `comment`, which no tool reads. The
`hold*` fields default to the `connect:` section of the part or assembly
definition in `partcad.yaml`:
```yaml
parts:
<name>:
type: step
connect: # (optional) what this part contributes to every connection
hold: <interface(s) to hold it by>
holdInstance: <instance(s) of hold>
holdForceMin/Max: <force in N; holdForce sets both>
```
`threadStep` defaults to the thread of the interfaces being connected, declared
once on the interface that introduces it:
```yaml
interfaces:
m3:
threadStep: 0.5 # inherited by every interface that inherits m3
selfScrew: false # true when it cuts its own thread instead of matching one
```
Two connected interfaces must agree on `threadStep` unless one declares
`selfScrew`. Run `pc test -a <name>` to check that: it fails an assembly whose
instructions contradict themselves — a mismatched thread, or a `*Min` above its
`*Max` — and passes one that takes every default.
**Sub-assembly node** — identical to a part node but with `assembly:` instead of
`part:`, and it may carry its own nested `links:`.
Prefer `connect`/`connectPorts` when the parts define interfaces/ports; otherwise
use explicit `location`. Work in millimeters and degrees.
+ **Do not guess the names** `with:`, `to:`, `withInstance:`, `toInstance:`,
+ `withPort:` and `toPort:` take. Ask each part what it has, and read the exact
+ spelling out of the log:
+
+ ```sh
+ mkdir -p /tmp/pc-render # -O needs the directory to exist
+ pc render -t png -O /tmp/pc-render --with-all <part>
+ ```
+
+ That draws every port of the part with its name, and every interface instance
+ with a line out to the ports that belong to it — and lists all of them in the
+ log, under the `N port(s) drawn on the projection:` line, which is the list to
+ copy from. `pc info <part>` reports the same names as text.
+
Then mark the assembly **not manufacturable** in `partcad.yaml` (it is generated,
not a catalog item) so `pc test` passes:
```yaml
assemblies:
<name>:
type: assy
path: <name>.assy
manufacturable: false
```
Do not add a `manufacturing:` section: `assy` is the only method an assembly has
and it comes with the type. (`additive`/`subtractive`/`forming` are ways of
making a *part* and mean nothing here.) Marking it manufacturable instead makes
`pc test` require that every part in it can be bought or made from a declared
supplier — only do that when that is true.
## 4. Validate, render, iterate
```sh
pc test -a <name> # build gate: geometry instantiates
mkdir -p /tmp/pc-render # the -O directory must already exist
pc render -a -t png -O /tmp/pc-render <name> # writes /tmp/pc-render/<name>.png
```
View `/tmp/pc-render/<name>.png`: check that components are positioned and
oriented correctly and that nothing interpenetrates unintentionally, then adjust
placements/mates. Iterate until it matches. `pc inspect -a <name>` gives an
interactive view.
+ ### When a connection comes out wrong
+
+ A part in the wrong place tells you *that* a `connect:` is wrong, not *why* —
+ ports and interfaces are not geometry, so nothing about them is on the plain
+ render. Draw them:
+
+ ```sh
+ pc render -a -t png -O /tmp/pc-render --with-ports <name> # every port of every part
+ pc render -a -t png -O /tmp/pc-render --with-interfaces <name> # every interface, joined to its ports
+ pc render -a -t png -O /tmp/pc-render --with-all <name> # both
+ ```
+
+ On an assembly these walk everything inside it and place each child's ports
+ where the assembly put the child, so both ends of a connection are on one
+ picture. Each port is a coordinate frame whose **long arrow is `+Z`** — the
+ direction a part travels along when it is connected through that port — and each
+ is named `<part-instance>:<port>`. Read the picture:
+
+ - **Connected as intended**: the two frames coincide and their `+Z` arrows point
+ in **opposite** directions.
+ - **A fixed gap between the two frames**: the connection resolved, but one of
+ the parts places that port wrong. Fix the part's `implements:`, not the ASSY —
+ and use `/pc:add-interfaces` for that.
+ - **Frames coincide but the part is rotated**: the ports met and the roll (their
+ `X` axes) is what disagrees, or the wrong instance of a symmetric interface was
+ picked. Pin it with `withInstance:`/`toInstance:`.
+ - **The part did not move at all**: the `connect:` named something that does not
+ exist or is ambiguous. The log lists every port drawn, with its exact name —
+ compare it against what the ASSY says.
+ - **Two parts connected through the wrong pair**: `--with-interfaces` shows
+ which ports each interface instance owns, which is what a `connect:` selects
+ by. If a bolt pattern shows up as four separate instances rather than one with
+ four ports, the interface is declared wrong.
+
+ Iterate on the `--with-ports` render, not the plain one, for as long as a
+ connection is the thing being fixed.
+
## 5. Finalize
Summarize the structure — parts, sub-assemblies, key placements — and how to view
- it (`pc inspect -a <name>`).
+ it (`pc inspect -a <name>`, or `pc render -a -t png --with-all <name>` for a
+ picture with the connection metadata on it).
+
+ For an assembly whose connections are worth keeping a picture of, declare the
+ drawing as a file type so `pc render` keeps it up to date along with everything
+ else:
+
+ ```yaml
+ assemblies:
+ <name>:
+ render:
+ svg-with-ports:
+ package: //builtin/render
+ path: render_svg.py
+ extension: ports.svg
+ with_ports: true
+ ```
+
+ `examples/feature_interface` does this for a part and for the assembly it
+ belongs to.