image · git:20261015.9b424f9 · 2026-10-15 · sha256 ac7d271eeb5eed3b
image git:20261015.9b424f9A
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--- name: image description: Generate game art, icons, sprites, illustrations and other images straight into the project with Gemini's image model through the Antigravity CLI, instead of the user copy-pasting prompts into a chat app. Requires `agy`. Trigger on "generate an image", "draw an icon", "sprite", "make an asset", "illustration", "app icon", "görsel üret", "ikon çiz", "asset çiz". --- # Image: generate straight into the project ```bash gen-image "<prompt>" <path/to/out.png> [--transparent] [--variants N] [--timeout SEC] ``` - Runs through `agy` (Antigravity CLI) on the user's Google quota. A run takes about 20–60 s. - `--transparent` asks for a white background and removes it with rembg (run through `uvx`), producing a real alpha PNG. It needs a `.png` output and `uv` installed. Use it for sprites and icons that sit on top of other art. - `--variants 3` keeps the candidates as `out.png`, `out-2.png` and `out-3.png`. Keep one and delete the rest. - Output format: `.png`, `.jpg` or `.webp`. Conversion uses `sips` on macOS or ImageMagick elsewhere. ## Workflow 1. **Write a concrete prompt.** Give the subject, the style (look at one existing asset first and match it), the view or angle, the palette and the background. Say "no text" unless text is wanted. 2. **Save it where the project keeps assets.** Follow the existing structure and naming, and register the file if the project requires it (for example a pubspec entry or an engine import). 3. **Look at the image yourself before reporting.** If it is off, regenerate with a sharper prompt. Resize when the project needs a specific size: `sips -Z <px>` on macOS, or `magick in.png -resize <px> out.png` elsewhere. 4. **If it fails** with "no image appeared", rerun once with a longer `--timeout`; Antigravity's image subagent sometimes queues. If `agy` is missing, say so; do not fall back to drawing images with code.