roblox-architecture · git:20260714.e9a0520 · 2026-07-14 · sha256 9171e1d570560fca
roblox-architecture git:20260714.e9a0520A
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--- name: roblox-architecture description: "Use when starting or refactoring a Roblox project, choosing service or module structure, or making client-server architecture decisions." last_reviewed: 2026-07-12 sources: - https://create.roblox.com/docs/projects/data-model - https://create.roblox.com/docs/projects/client-server - https://create.roblox.com/docs/scripting/locations - https://create.roblox.com/docs/scripting/security/access-control - original --- # roblox architecture ## When to Load Load when deciding where code and assets belong, introducing service or controller modules, or changing the client/server boundary. ## Quick Reference - Put authoritative game rules in `ServerScriptService`; keep server-only templates and secrets in `ServerStorage`. - Put only genuinely shared modules, remotes, and public assets in `ReplicatedStorage`. - Treat `LocalScript` code and replicated contents as observable and modifiable by the player. - Give each module one owner and one clear contract. Use signals or a coordinator for cross-system communication instead of circular `require` calls. - Use one small bootstrap on each side, then initialize feature modules in an explicit order. - Keep UI and input controllers on the client. Keep rewards, inventory, combat outcomes, and persistence on the server. **Need the details?** Load `references/full.md` for layouts, lifecycle code, and boundary checks.