roguelike · git:20260924.c4867c8 · 2026-09-24 · sha256 312e426f90b5b9bb
roguelike git:20260924.c4867c8C
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--- genre_slug: roguelike status: draft maturity: partial variants_mature: [] variants_draft: [run-based-solo, run-based-coop, meta-progression] last_updated: 2026-09-22 --- # Genre Skill: Roguelike STATUS: draft — no variant is "mature" yet. Same logic as the Survival genre: see `~/.claude/skills/genre/survival/SKILL.md` for the full explanation of the two-tier promotion mechanism (variant → mature, then eventual convergence → genre). ## Known variants (prototype, to confirm/rename with real data) Since no real roguelike maps have been analyzed yet, these 3 variants are just a reasonable starting hypothesis for the genre — they should be treated as placeholders, renamed or removed as soon as the first real maps show a different classification (especially once the official Epic tags in `~/.claude/skills/genre/fortnite-tags-known.json` are known): 1. **run-based-solo** — attempt-based runs, one player per run 2. **run-based-coop** — attempt-based runs, shared run in co-op 3. **meta-progression** — roguelike with persistent progression between runs (unlocks/upgrades that carry over between attempts) Promotion rule identical to Survival: 3 maps per variant + 1 pattern repeated in 2+ of them. `references/evidence-shared.md` stays empty until there are at least 2 mature variants to compare. ## Dependencies (one-way, never the reverse) Same as Survival: can read Device Library and Retention, never the reverse.