roguelike · git:20260924.c4867c8 · 2026-09-24 · sha256 312e426f90b5b9bb

roguelike git:20260924.c4867c8C

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---
genre_slug: roguelike
status: draft
maturity: partial
variants_mature: []
variants_draft: [run-based-solo, run-based-coop, meta-progression]
last_updated: 2026-09-22
---

# Genre Skill: Roguelike

STATUS: draft — no variant is "mature" yet. Same logic as the Survival
genre: see `~/.claude/skills/genre/survival/SKILL.md` for the full
explanation of the two-tier promotion mechanism (variant → mature,
then eventual convergence → genre).

## Known variants (prototype, to confirm/rename with real data)

Since no real roguelike maps have been analyzed yet, these 3 variants are
just a reasonable starting hypothesis for the genre — they should be
treated as placeholders, renamed or removed as soon as the first real maps
show a different classification (especially once the official Epic tags
in `~/.claude/skills/genre/fortnite-tags-known.json` are known):

1. **run-based-solo** — attempt-based runs, one player per run
2. **run-based-coop** — attempt-based runs, shared run in co-op
3. **meta-progression** — roguelike with persistent progression between runs
   (unlocks/upgrades that carry over between attempts)

Promotion rule identical to Survival: 3 maps per variant + 1 pattern
repeated in 2+ of them. `references/evidence-shared.md` stays empty until
there are at least 2 mature variants to compare.

## Dependencies (one-way, never the reverse)

Same as Survival: can read Device Library and Retention, never the reverse.