roguelike · git:20261005.80864cd · 2026-10-05 · sha256 40770b7da3dc95bd
roguelike git:20261005.80864cdC
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--- genre_slug: roguelike status: draft variants_draft: [run-based-solo, run-based-coop, meta-progression] last_updated: 2026-09-30 pattern_counts: proven=0 confirmed=0 hypothesis=0 contested=0 --- # Genre Skill: Roguelike This file is read by the kit whenever a project has `Claude/docs/.genre = roguelike`. Same learning mechanism as Survival. ## How this skill learns (Skill Harness) This skill starts EMPTY on purpose and is never pre-written from general knowledge. It learns from the maps the owner actually builds, one map at a time — no need to wait for 3 maps: - After a playtest (or on request) the `skill-reflector` agent QUEUES lessons. Nothing is learned until the owner approves it on the **Skills** page of the Agent Console. - Every pattern carries a confidence level computed from the owner's own maps: **hypothesis** (1 map) → **confirmed** (2 maps) → **proven** (3+ maps, or 2 + a retention metric). A map that does the opposite turns it into **contested**; nothing is silently overwritten. - How to use the list below: PROVEN = follow as a rule. CONFIRMED = follow by default, say why if you deviate. HYPOTHESIS = only a suggestion, tell the owner it is unproven. CONTESTED = show both options and ask. If the list is empty, there is simply nothing learned yet — do not invent patterns. - Private vs shareable: map names, task IDs and notes live in `local/` (never exported, never committed). `pack/patterns.json` holds only generalized patterns + support counts and is the one part that can be shared or merged from the community. Do not edit the block below by hand (`python Claude/hooks/skills_lib.py ...` regenerates it). ## Starting a new project of this genre Read `references/starter.md` (structure and questions only, no pre-written rules), then the learned patterns below. ## Known variants (prototype placeholders — rename or drop as soon as real maps show otherwise) **run-based-solo** (attempt-based runs, one player), **run-based-coop** (shared run in co-op), **meta-progression** (persistent unlocks between attempts). See `references/variants.md`. ## Dependencies (one-way, never the reverse) This skill can read/cite the Device Library (second-brain) and the retention skill (`fortnite-retention-gamedesign`). Those must NEVER contain logic specific to this genre. <!-- PATTERNS:BEGIN --> ## Learned patterns (generated — do not edit by hand) These come from maps the owner actually built and approved. Patterns the owner has not approved are not listed. Match the confidence to how you use each one. _Nothing learned yet. Patterns appear here only after the owner approves a lesson from a real map._ <!-- PATTERNS:END -->