skill-pressure-test · git:20260802.542f71c · 2026-08-02 · sha256 1a879d2003e473e4
skill-pressure-test git:20260802.542f71cA
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--- name: skill-pressure-test description: "Interrogate a plan, decision, or design one question at a time until it holds — use to stress-test your own thinking before committing to it" --- > **Host: Codex CLI** — This skill was designed for Claude Code and adapted for Codex. > Cross-reference commands use installed skill names in Codex rather than `/octo:*` slash commands. > Use the active Codex shell and subagent tools. Do not claim a provider, model, or host subagent is available until the current session exposes it. > For host tool equivalents, see `skills/blocks/codex-host-adapter.md`. # Pressure Test Interview the user relentlessly about a plan, decision, or design until you both reach a shared understanding of it. Walk each branch of the decision tree, resolving dependencies between decisions one at a time. This is not brainstorming. `skill-thought-partner` opens a space up and looks for what might be there; this closes one down and looks for what is wrong with it. Use this when there is already a position on the table and the risk is that it is wrong in a way nobody has said out loud. Adapted from the `grilling` skill in [mattpocock/skills](https://github.com/mattpocock/skills) (MIT). ## When To Use - The user has a plan, spec, or design and wants it attacked before they commit. - A decision keeps getting deferred because its dependencies are tangled. - Scope feels slippery and nobody can say precisely what is in it. - Before a large or hard-to-reverse change, where being wrong is expensive. ## When Not To Use - To generate options. That is `skill-decision-support`. - To explore an open space with no position yet. That is `skill-thought-partner`. - When the user wants the work done, not examined. Say so and stop. - When you can settle the question by reading the codebase. Read it instead. ## Inputs The plan, decision, or design under test, in whatever form exists — a document, a paragraph, or just the last few turns of conversation. Nothing needs writing up first; extracting the shape is part of the job. ## Workflow **Ask one question at a time.** Wait for the answer before asking the next. A batch of questions is a questionnaire, and it gets questionnaire answers: shallow, and shaped by whichever one the reader happened to care about. One question, answered properly, changes what the next question should be. **Carry a recommended answer with every question.** "What should happen when the token expires?" is work handed back. "What should happen when the token expires? I would refresh silently and only surface an error if the refresh fails, because the alternative interrupts the user mid-task — do you agree?" is a question that can be answered in one word, and disagreed with precisely. **Look facts up; put decisions to the user.** If the answer is discoverable in the filesystem, the git history, a config file, or a tool you can run, find it — asking is a tax on the user for work you could have done. Decisions are different: they are the user's, and no amount of reading the codebase produces them. Do not infer a decision from a pattern and proceed as though it were settled. **Follow dependencies, not a list.** When an answer makes another question moot, drop it. When it opens two new ones, ask those before returning. The order is whatever the tree dictates. **Name disagreement when you find it.** If an answer contradicts an earlier one, say which two and ask which holds. Quiet reconciliation is how a plan ends up meaning two things. ## Provider Or Data Priority 1. The repository — code, config, history, tests. Facts live here. 2. The user — for every decision, preference, and priority. 3. External sources only when the decision turns on something outside the repo, and say so when it does. ## Stop Or Checkpoint Rules - **Do not act on the plan until the user confirms you have reached shared understanding.** This skill produces agreement, not changes. - Stop when the remaining questions no longer change what anyone would do. More interrogation past that point is theatre. - Stop and say so if the plan turns out to be sound. Manufacturing an objection to look rigorous is worse than finding none. - If an answer invalidates the premise of the whole plan, stop the interview and raise that. Do not keep grilling the details of something already dead. ## Output Contract 1. **Where it stands** — sound as-is, sound with the changes below, or unsound. 2. **Decisions settled** — one line each, in the order they were made, since later ones often depend on earlier ones. 3. **Changes to the plan** — what the answers actually altered. 4. **Still open** — questions raised and not resolved, and what each one blocks. 5. **Facts found** — anything looked up that the user did not know, with where it came from. ## Verification - Every question was asked singly and answered before the next. - No decision in the summary was inferred rather than answered. - Every fact cites where it came from. - Nothing in the plan was changed during the interview.