super-agent · git:20261013.2d53d86 · 2026-10-13 · sha256 c214cfdb822ecd5c
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--- name: super-agent description: "Design, orchestrate, and debug super agents & multi-agent LLM systems: architecture patterns (router, harness, memory, orchestration), agent-topology selection, 3D/spatial agent integration (reconstruction, SLAM, navigation, editing, CAD), and failure diagnosis. Backed by a 20-method 'Super Agents & Agentic AI' knowledge base. Use when: building multi-agent LLM pipelines, orchestrating agent teams, designing 3D-spatial agents, diagnosing multi-agent coordination failures, 超级智能体/多智能体系统/智能体编排." --- # Super Agent & Multi-Agent System Design > Scope: LLM-agent architecture, multi-agent orchestration, and the 3D/spatial agent cross-section. > Knowledge base: 20 arXiv-verified methods in the **Super Agents & Agentic AI** category (`data/methods.json`, single source of truth — always re-query, never answer from memory). ## 1. Architecture Pattern Selection | Pattern | When to use | Library exemplar | |---------|-------------|------------------| | **On-device super agent** | Edge deployment, privacy, low latency function calling | Octopus v2 [arXiv:2404.01744] — 2B params beating GPT-4 on function-calling accuracy/latency | | **Agentic pipeline with physical feedback** | Asset generation needing physics validity | Artisan [arXiv:2610.13947] — multi-agent + simulation feedback for articulated 3D assets | | **Decentralized swarm** | Emergent coordination without assigned roles | SwarmWorld [arXiv:2608.26081] — stigmergic self-organization of LLM agents | | **Safe execution harness** | Enterprise policy compliance, partial observability | E-Ledger [arXiv:2610.11552] — code approval layer + world ledger of verified rules | | **Paper-to-code research agent** | Reimplementation pipelines | SPLATIFY [arXiv:2610.09116] — 3DGS papers → trainable gsplat code via grammar-constrained multi-agent synthesis | ## 2. 3D / Spatial Agent Integration | Task | Method | Key mechanism | |------|--------|---------------| | Multi-agent 3D reconstruction | COLMAR [arXiv:2607.13524] | Cooperative view-policy learning, overlap-aware coverage | | Multi-agent GS SLAM | GRAND-SLAM [arXiv:2506.18885] | Local-optimization tracking, global consistency outdoors | | Agentic 3D object reconstruction | GATOR [arXiv:2610.11215] | Generative + agentic recovery from casual images, occlusion inference | | Autonomous CAD reconstruction | CADFather [arXiv:2610.09127] | VLM assistant coordinates complementary tools, decides finish | | Interactive 3D scene editing | DesignAgent3D [arXiv:2608.21438] | Designer-like multimodal reasoning, intent disambiguation | | Embodied-simulation environment building | GASE [arXiv:2606.17520] | Automated GS reconstruction for sim scenes, minimal sim-to-real gap | | VLN generation-evaluation-policy | GN0 [arXiv:2606.03682] | Unified paradigm on a 3DGS simulation engine (GN-Matrix / GN-Bench) | | Robotic photography | PhotoAgent [arXiv:2603.22796] | LMM CoT → geometric constraints, reflection in internal world model | | Urban planning agent | CityPlanner [arXiv:2609.09578] | Sandbox-agent: inspect files, generate plans, run evaluators, revise | ## 3. Evaluation & Diagnosis - **Benchmarks**: GISAgentBench (realistic GIS workflows) · WorldBench (Three.js voxel worlds, vision-vs-code judge disagreement) · E3VS-Bench (5-DoF viewpoint-dependent active perception in 3DGS scenes) · MeMoREval (which memory modality to retain) · SkillScriptBench (skill-package self-evolution: doc repair vs script repair vs behavior preservation) - **Failure diagnosis**: coordination failures often hide behind similar symptoms; distinguish information-passing vs information-use vs verification faults before re-orchestrating (see E-Ledger's ledger pattern for verified-rules bookkeeping) - **Memory design**: textual records are not the only option — visual and spatial memory modalities change both information availability and inference cost (MeMoREval protocol: experience first, request later) ## 4. Design Rules 1. **Topology first**: choose centralized / decentralized / hybrid before role design; multi-agent consistency and communication budget dominate architecture 2. **Sandbox over free-form**: executable environments with inspect → plan → evaluate → revise loops (CityPlanner, WorldBench) outperform one-shot generation for spatial tasks 3. **Grammar/constraint-constrained synthesis**: when agents generate code or assets, constrain the output space with a formal grammar or template (SPLATIFY's context-free grammar over gsplat; Artisan's physical simulation gates) 4. **Policy before autonomy**: any agent that acts on external state needs an approval layer and a persistent ledger (E-Ledger) 5. **Competence-aware orchestration**: more collaboration is not always better — model the backbone's task-conditioned competence, then decide how much coordination a query deserves ## 5. Red Lines - Do NOT claim an agent capability without a verifiable mechanism in the cited paper — every capability claim must map to a library method with arXiv ID - Do NOT copy coordination topologies from memory — re-query `data/methods.json` (Super Agents & Agentic AI) before recommending - Do NOT evaluate multi-agent systems with single-agent metrics — pick the matching benchmark from §3 - No fabricated benchmark names or numbers; if unverified, mark `unverified` ## 6. Related Skills - **3dgs-spatial-agent** — 3DGS/CAD/Mesh spatial intelligence agent (single-agent spatial reasoning) - **3dgs-mcp-renderer** — MCP-driven 3DGS rendering/sculpting (tool layer for agents) - **cad-mesh-3dgs** — CAD/Mesh↔3DGS bridging (CADFather's domain substrate) - **ontology** — knowledge representation & neuro-symbolic grounding for agent state - **cg-paper-writing** — when writing any of the above up