maya-shot-export · git:20260514.dcb4cda · 2026-05-14 · sha256 ae32c39116f17172
maya-shot-export git:20260514.dcb4cdaA
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---
name: maya-shot-export
description: |-
Pipeline stage — shot-level export: frame ranges, cameras, FBX / Alembic
packaging for editorial. Use when packaging shot data for downstream
departments. Not for full pipeline publish (maya-pipeline) or scene
assembly (maya-scene-assembly).
license: MIT
allowed-tools: Bash Read
metadata:
dcc-mcp:
dcc: maya
layer: domain
stage: pipeline
version: 1.1.0
tags:
- maya
- export
- shot
- pipeline
- production
- alembic
- fbx
- editorial
search-hint: |-
shot export, package shot, export frame range, editorial delivery,
shot camera FBX, shot Alembic, shot info
aliases:
- maya-shot-io
side-effects:
- reads-scene
- reads-disk
- writes-disk
- calls-fbx-plugin
depends:
- maya-geometry
tools: tools.yaml
---
# maya-shot-export (Pipeline stage)
Shot-level export utilities. Differs from `maya-geometry` in that it
encodes **shot conventions**: frame range, camera, sequence/shot
metadata, and editorial handoff expectations. For raw FBX export of
arbitrary geometry use `maya_geometry__export_fbx`; for generic file
imports use `maya_geometry__import_file` or `maya_geometry__import_fbx`.
## Scripts
- `export_shot_fbx` — Export selected geometry within a frame range to FBX
- `export_shot_alembic` — Export selected objects as Alembic (.abc) sequence
- `export_camera` — Export a shot camera to FBX or Maya ASCII
- `get_shot_info` — Query current shot metadata (frame range, camera, scene name)