ue5-performance-packaging · git:20260302.11fee6c · 2026-03-02 · sha256 b3f4bc2444ffc935
ue5-performance-packaging git:20260302.11fee6cA
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--- name: ue5-performance-packaging description: UE5.6/UE5.7 performance and packaging readiness workflow. Use when requests involve PIE performance checks, runtime stat review, pre-package validation, build configuration sanity, and release readiness checklists. --- # Quick Start - Confirm target platform and build configuration. - Collect current performance symptoms and packaging goal. - Output a pre-package checklist plus measurement plan. # Workflow - Run runtime performance checks (frame time, game/render/GPU timing). - Identify heavyweight actors/assets and suspect systems. - Validate asset references and required map/game mode settings. - Verify build configuration and packaging options. - Produce go/no-go checklist with unresolved blockers. # Constraints - Do not claim optimization wins without measurable before/after data. - Keep profiling scenario reproducible (map, camera path, net mode). - Distinguish editor overhead from packaged runtime behavior. - Avoid changing quality scalability settings without reporting it. # Failure Handling - If metrics are noisy, run repeated captures and use median. - If package fails, isolate first blocking error and dependency chain. - If asset references break, list exact missing packages and owning assets. # Escalation - Escalate when performance bottleneck requires engine-level profiling or renderer changes. - Escalate when packaging issues stem from third-party plugin build failures.