parry-guard ยท diff
git:20260912.eb38c12 to git:20260912.6fe41d5
16 added, 25 removed. Audit A to A.
---
name: parry-guard
- description: >
- Block, parry, and guard-break as data. Use when block is a pose with no
- window, or when a parry flash freezes the world. Stacks on action-feel.
+ description: Block and parry are data on the defense move. Ask hold-block vs tap-parry vs both. I-frames live on dodge-iframe. Do not fake a parry with juice only.
---
- # Parry / guard
-
- Ask the column.
-
- | Column | Block | Parry |
- |---|---|---|
- | hold-block | hold reduces damage | none |
- | chip-block | hold, chip still bites | none |
- | parry-window | short tap window | on-success cancel |
- | stance-guard | direction or stance | optional |
-
- Parry-window is a move row with startup / active / recover, not a juice flash.
+ # Parry and guard
- ## Clock
+ Ask the column:
- Guard is an ActorClock state. Hitstop still only freezes the two colliding clocks.
- A successful parry is a published edge on the combo graph (stun, punish, or resource).
- Guard-break is a named result when chip or a breaker exceeds a meter. It is not surprise armor-off.
+ | Column | Input |
+ |---|---|
+ | hold-block | hold reduces or negates |
+ | tap-parry | short window, punish |
+ | both | block default, tap is parry |
+ | none | dodge only |
- ## Iron rules
+ ## Rules
- - Block and parry are different jobs or a documented hold-vs-tap on one job.
- - Invuln frames, if any, are on the row next to dodge-iframe. Do not hide them in VFX.
- - A missed parry must be punishable inside the written recover.
- - Color-safe: success is pose + audio + icon, not a green flash only.
+ 1. Windows are frames on the defense move, same clock as action-feel.
+ 2. Chip, guard-break, and chip-kill are published or absent.
+ 3. A successful parry is a state the attacker enters, not a screen flash.
+ 4. Lost focus releases a held block.
+ 5. A back attack ignores guard unless the column says so.
## Accept
- A new player can block in the first minute. A lab dummy can hold block. Frame advantage after parry is visible in training-mode.
+ A tap outside the window is a late block or a hit, never a secret auto-parry.