parry-guard · git:20260912.eb38c12 · 2026-09-12 · sha256 d868b61a937198e8
parry-guard git:20260912.eb38c12A
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--- name: parry-guard description: > Block, parry, and guard-break as data. Use when block is a pose with no window, or when a parry flash freezes the world. Stacks on action-feel. --- # Parry / guard Ask the column. | Column | Block | Parry | |---|---|---| | hold-block | hold reduces damage | none | | chip-block | hold, chip still bites | none | | parry-window | short tap window | on-success cancel | | stance-guard | direction or stance | optional | Parry-window is a move row with startup / active / recover, not a juice flash. ## Clock Guard is an ActorClock state. Hitstop still only freezes the two colliding clocks. A successful parry is a published edge on the combo graph (stun, punish, or resource). Guard-break is a named result when chip or a breaker exceeds a meter. It is not surprise armor-off. ## Iron rules - Block and parry are different jobs or a documented hold-vs-tap on one job. - Invuln frames, if any, are on the row next to dodge-iframe. Do not hide them in VFX. - A missed parry must be punishable inside the written recover. - Color-safe: success is pose + audio + icon, not a green flash only. ## Accept A new player can block in the first minute. A lab dummy can hold block. Frame advantage after parry is visible in training-mode.