uloop-launch · git:20260711.6daa84f · 2026-07-11 · sha256 977492046b4efc8d
uloop-launch git:20260711.6daa84fA
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--- name: uloop-launch description: "Launch or restart Unity Editor. Use when Unity is not running or unresponsive." --- # uloop launch Launch Unity Editor with the correct version for a project. `uloop launch` is not fire-and-forget. When Unity needs to start or restart, the command waits until Unity is actually ready for CLI operations before it exits. ## Usage ```bash uloop launch [project-path] [options] ``` ## Parameters | Parameter | Type | Description | |-----------|------|-------------| | `project-path` | string | Optional. Use only when the target Unity project is not in the current directory. | | `-r, --restart` | flag | Kill running Unity and restart | | `-q, --quit` | flag | Kill an existing Unity process for the project without launching | | `--editor-version <version>` | string | Use this Unity Editor version instead of ProjectVersion.txt | | `-p, --platform <P>` | string | Build target (e.g., StandaloneOSX, Android, iOS) | | `--max-depth <N>` | number | Search depth when project-path is omitted (default: 3, -1 for unlimited) | ## Output May print status/progress lines before the final JSON payload, such as project path, detected Unity version, or readiness wait messages. The final JSON payload includes: - `Success`: whether the command completed - `Ready`: whether Unity CLI Loop is ready for commands - `ServerReady`: whether the Unity CLI Loop server accepted requests - `ProjectIpcReady`: whether the project IPC path accepted tool requests - `AlreadyRunning`: whether an existing Unity process was reused - `Launched`: whether this command launched a Unity process - `Restarted`: whether this command stopped an existing process and launched a new one - `Quit`: whether this command stopped Unity without launching a new process - `PreviousProcessId`: process ID stopped by restart or quit, when available - `CurrentProcessId`: current Unity process ID, when available - `ProjectRoot`: resolved project root - `Message`: readiness summary ## Notes - If Unity is already running, focuses the existing window and verifies tool readiness - If process scan is blocked (e.g. sandboxed `ps`), plain launch falls back to IPC probing; `--restart` and `--quit` still fail because they need the process id - New Unity processes ignore project compiler errors during Editor startup by default when run by dispatcher 3.0.1-beta.8 or newer; run `uloop update` first if an older dispatcher is installed - `--editor-version` only affects new Unity processes; use it with `--restart` to replace an already-running Editor - The command waits until Unity finishes startup and the CLI can connect before returning