mc-item · v1.14.4 · 2026-08-18 · sha256 e97d8ed1c3b8929b
mc-item v1.14.4A
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---
name: mc-item
description: Fabric 物品开发。FabricItemSettings、Item、FoodComponent、ToolMaterial。触发词:物品、Item、ItemStack、ToolMaterial、FoodComponent
platform: fabric
version: "1.14.4"
dependencies: []
mappings: yarn
---
# 物品开发(Fabric 1.14.4)
## 快速开始
```java
private static final Item MY_ITEM = Registry.register(
Registry.ITEM,
new Identifier(MOD_ID, "my_item"),
new Item(new Item.Settings().maxCount(64))
);
```
## Decision: 选择物品类型
```
IF 普通物品(无特殊行为)
→ new Item(new Item.Settings())
IF 食物
→ new Item(new Item.Settings().food(FoodComponent.Builder))
IF 工具(剑/镐)
→ 继承 DiggerItem 或自定义工具类
IF 可耐久
→ 设置 maxDamage
IF 自定义行为
→ 继承 Item 并重写 use()、onEntityUse() 等方法
```
## 食物
```java
private static final Item MY_APPLE = Registry.register(
Registry.ITEM,
new Identifier(MOD_ID, "golden_apple"),
new Item(new Item.Settings()
.food(new FoodComponent.Builder()
.hunger(4)
.saturationModifier(1.2f)
.statusEffect(
new StatusEffectInstance(StatusEffects.REGENERATION, 100, 1),
1.0f
)
.alwaysEdible()
.snack()
.build())
.maxCount(64))
);
```
## 工具
```java
public enum MyToolMaterial implements ToolMaterial {
COPPER(2, 250, 6.0f, 2.0f, 15,
FabricToolTags.PICKAXES, () -> Items.COPPER_INGOT);
private final int miningLevel;
private final int itemDurability;
private final float miningSpeed;
private final float attackDamage;
private final int enchantability;
private final TagKey<Block> breakableBlocks;
private final Supplier<Item> repairIngredient;
MyToolMaterial(...) { ... }
@Override public int getDurability() { return itemDurability; }
@Override public float getMiningSpeed() { return miningSpeed; }
@Override public float getAttackDamage() { return attackDamage + 1.0f; }
@Override public int getMiningLevel() { return miningLevel; }
@Override public int getEnchantability() { return enchantability; }
@Override public Ingredient getRepairIngredient() { return Ingredient.of(repairIngredient.get()); }
}
```
## 自定义物品行为
```java
public class MySpecialItem extends Item {
public MySpecialItem(Settings settings) {
super(settings);
}
@Override
public TypedActionResult<ItemStack> use(World world, PlayerEntity player, Hand hand) {
if (!world.isClient) {
player.getItemStack(hand).damage(1, player,
(p) -> p.sendToolBreakStatus(hand));
}
return TypedActionResult.success(player.getItemStack(hand));
}
}
```
## 常见错误
- ❌忘记注册 Item — 物品不会出现在游戏中
- ❌耐久物品忘记设置 `maxDamage` — 无法消耗耐久
- ❌ FoodComponent.Builder 忘记 `.hunger()` — 食物不会被消耗
## 扩展点
| 配合 Skill | 协作说明 |
|-----------|---------|
| `mc-registry` | 物品通过 Registry.register() 注册 |
| `mc-datagen` | DataGen 生成物品模型 JSON |
| `mc-block` | BlockItem 关联方块 |