premise-workshop · git:20260927.da9f811 · 2026-09-27 · sha256 16a353900bfdf610
premise-workshop git:20260927.da9f811A
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--- name: premise-workshop description: This skill should be used when the user asks to "brainstorm a story idea", "I have an idea for a story", "what if", "develop a premise", "is this idea strong enough", "workshop my logline", "premise", "story concept", "what should I write", "short story or novel", "novella or novel", "name my book", "title ideas", or has a spark (an image, a character, a setting, a question) and wants to turn it into a tested premise before starting a story project. NOT for the controlling idea or theme of an existing story (use theme-craft). --- # Premise Workshop ## Overview Turn a spark into a premise that can carry a book, before `story init` builds the project. The workshop generates what-ifs from the spark, tests them as loglines, drafts the controlling idea and its counter-argument (`premise` and `counter-premise` in `story.md`), names the stakes, chooses a form (the `form` field), brainstorms titles, sanity-checks the idea against comparable books, and hands a filled-in brief to the `story-init` skill. The author owns the idea: offer options and tests, never decide for them. ## Prerequisites None. The workshop usually runs before a project exists. If the user wants the work saved before `story init`, keep it in one `premise-notes.md` file in the current directory (outside the future project folder) and move the kept material into `story.md` after init. ## When to Use - The user has a spark but no premise, or several ideas and cannot choose - The user has a premise and wants to know whether it holds up - Choosing between short story, novella, novel, serial, or a children's form - Brainstorming a title, or checking a working title against the cast - NOT for creating the project folder (use `story-init`; this skill hands off to it) - NOT for refining the controlling idea of a drafted book, arc types, or the lie/truth machinery (use `theme-craft`) - NOT for outlining once the premise is settled (use `plot-structure`, or `discovery-drafting` for pantsers) - NOT for comp titles, pitch, or blurb for submission (use `submission`) ## Workflow ### 1. Capture the spark Ask what the user has, in their words, and do not improve it yet. Sort it: an **image** (a drowned bell tower), a **what-if** (what if grief could be sold), a **character** (a lighthouse keeper who has never left the rock), a **setting** (a city that moves every winter), or a **feeling** they want a reader to have. Ask what drew them to it. The answer is often the book's real subject and should survive every later change. ### 2. Generate what-ifs Following `references/what-if-generation.md`, produce 8-12 short what-ifs from the spark across different angles (invert it, raise the cost, move it in time or place, give it to the wrong person). Present them as a numbered list and ask the user to pick one to three, or to combine. Do not rank them for the user unless asked; do say which ones already imply conflict. ### 3. Workshop the logline For each chosen what-if, draft a logline with the recipe in `../story-init/references/title-logline.md` (protagonist + want + obstacle + stakes). Then run the stress tests in `references/premise-tests.md`: active protagonist, opposition that can win, a choice at the end, stakes that are personal, and a situation that can sustain the chosen length. Report each test as pass, weak, or fail with one sentence of why, and offer one revision per weak or failed test. ### 4. Draft premise and counter-premise `story.md`'s `premise` field is the controlling idea (value + cause), not the logline. Draft it and the `counter-premise` as working hypotheses using `../theme-craft/references/controlling-idea.md`. If the user wants to discover theme in the draft, record `premise: tbd-discovery` and move on. Keep the logline for the Synopsis section. ### 5. Name the stakes Write the stakes on three levels (see `references/premise-tests.md`): external (what is lost in the world), relational (who is lost or betrayed), and internal (what the protagonist becomes if they fail). At least two levels must be concrete and personal. ### 6. Choose the form Use `references/form-choice.md` to match the idea's scope to a form: `novel`, `novella`, `novelette`, `short-story`, `flash`, `serial`, `picture-book`, or `chapter-book`. Count the idea's moving parts (POV characters, threads, locations, time span) and recommend the form they fit, with the trade-offs. The user decides. ### 7. Brainstorm titles Follow `references/title-and-comps.md`: generate titles across the families listed there, cut to a shortlist of five, and test each against the logline and the genre shelf. The title craft principles live in `../story-init/references/title-logline.md`; do not repeat them to the user, apply them. Once a project exists, check title words and new names against the story's entities before adopting them: ```shell story names "Bell Tower" Bell "Maren" --path . ``` An exact clash exits 1 and must be resolved: the candidate equals an existing name, alias, or term, or its given name (first word that is not a title such as `Lord` or `The`) equals a character's given name. Look-alike warnings (same first four letters, or same initial and one letter apart, two for longer words) and a shared initial with a major character are the user's call. Multi-word names are only checked for exact clashes, so pass a multi-word title's distinctive word separately, as `Bell` is above. ### 8. Sanity-check against comparable books Ask the user for two or three recent books the idea sits beside. Use `references/title-and-comps.md` to check whether the premise is distinct from them and whether it fits the shelf they imply. Never invent titles, authors, or sales claims; if web search is available, verify that each named book exists and note what you checked. If not, mark the list unverified. ### 9. Hand off to story-init Present a one-screen brief: working title, logline, premise, counter-premise, stakes, form, genre and sub-genre, POV and tense if known, themes, and the comps. On approval, follow the `story-init` skill with the brief: ```shell story init 'The Keeper of Skerry Light' --form novella --genre fantasy --sub-genre coastal --synopsis 'A lighthouse keeper who has never left the rock must choose between the light and her drowned brother.' --theme isolation ``` Workshop text is the user's own words, so quote every value for the shell before running the command: wrap each in single quotes and write any single quote inside it as `'\''`. Never paste a value into double quotes, where `$(...)`, backticks, and `"` still take effect. `--form` sets `form` in `story.md` and a default `target-words` for the form when none is given (`serial` sets none; set per-episode chapter `target-words` instead). Then hand-edit `premise` and `counter-premise` into `story.md`, and move the stakes, rejected what-ifs worth keeping, title shortlist, and comps into its `## Notes` section. Keep `premise-notes.md` if one was made: offer to move it into the new project as `notes/premise-notes.md`, and delete it only when the user asks after seeing what was carried over. ## Conventions - Present options, not verdicts. The user chooses the what-if, form, and title; record why when they reject a recommendation. - Keep the spark's original wording in the notes. Premises drift during workshop; the spark is the check that the drift was chosen. - `premise` in `story.md` is always the controlling idea (value + cause). The logline goes in the Synopsis section. - Titles and names are provisional until `story names` passes. Rename a title freely before chapter one, then run `story reindex .`: the story id in every registry, `plot/timeline.md`, and `continuity/state.md` follows the `story.md` title, so `story validate` fails until they are rewritten. After chapter one, rename characters with `story rename` so references follow. - Never present a comparable title, author, prize, or market fact as verified without a source. ## CLI Maintenance Use the Story CLI when it is available. If `story` is not installed, use `bun run story --` from the Story Skills repository checkout or the bundled fallback `node ../story-maintenance/scripts/story.js` with the same arguments, resolving the path relative to this skill folder. If no CLI is available, create the project by hand as the `story-init` skill describes and check names against the registries by reading them. After `story init` and the hand edits to `story.md`: ```shell story reindex . story validate . story report . ``` `story validate` warns when `target-words` sits outside the chosen form's usual range; either adjust the target or confirm the choice with the user. `story reindex .` is needed only when the title changed, but it is safe to run every time. ## Reference Files - **`references/what-if-generation.md`** - Angles for turning an image, character, setting, or question into conflict-bearing what-ifs, with worked examples - **`references/premise-tests.md`** - Logline stress tests, the three levels of stakes, and common premise failures with fixes - **`references/form-choice.md`** - Matching an idea's scope to a form: moving-parts count, what each form does well, and the `form` values - **`references/title-and-comps.md`** - Title brainstorming families, shortlist tests, `story names` checks, and the comparable-title sanity check