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--- name: creativity description: "Generate original ideas or escape fixation." --- # Creativity Create possibilities that are meaningfully different, useful for the objective, and honest about evidence. Creativity is a search process: frame the problem, generate varied preinventive material, explore it from several interpretations, develop the strongest candidates, and evaluate only after genuine alternatives exist. Do not confuse creativity with random novelty, many synonyms, ornamental effects, unsupported claims, or a long unranked list. ## Route generation and convergence For a brief reframe, explore distinct mechanisms and develop the result directly. Respect an already selected direction. - **Substantial ideation, synthesis, invention, repair or search-heavy planning:** read [concept development](references/concept-development.md) and [creative search methods](references/creative-search-methods.md); use generation/exploration, flexibility/persistence and distinct families. - **Comparing or selecting candidates:** read [convergence protocol](references/convergence-protocol.md) and [selection and validation](references/selection-validation.md); separate generation/ranking, preserve fatal constraints and test decisive uncertainty. `critical-thinking` assesses claims; `logical-thinking` determines what follows. Imagined audience reactions are hypotheses, not validation. ## Choose the creative task Identify what kind of change is needed: - **Reframe:** expose a more productive question, tension, audience, or unit of value. - **Diverge:** produce distinct solution families before committing. - **Synthesize:** combine distant but compatible mechanisms into a coherent whole. - **Transform:** change the representation, sequence, scale, medium, or interaction model. - **Invent:** create a mechanism, format, or concept not implied by the current defaults. - **Repair:** escape a stale, generic, overconstrained, or repeatedly failing direction. Use `creative-direction-divergence` for a formal premium-website art-direction process. Use `cross-domain-creative-divergence` for a formal business or campaign creative brief. Use this skill when the central need is general creative cognition or problem-solving across domains. ## Frame a useful search space Record: 1. desired outcome and the human or system it serves; 2. the central tension, unmet need, or failure in the obvious answer; 3. fixed constraints versus inherited conventions that may be challenged; 4. the ordinary baseline and the dimensions on which an idea must differ; 5. available assets, evidence, mechanisms, and implementation capacity; 6. what success means beyond novelty; 7. the smallest uncertainty worth exploring first. Write a compact challenge statement: ```text Create [outcome] for [audience/context] while honoring [fixed constraints], without defaulting to [obvious pattern]. A strong direction changes [decisive dimension] and can be tested by [observable signal]. ``` If the initial framing presupposes one solution, restate it in functional terms before generating ideas. ## Control fixation before exposure Examples can improve fluency while anchoring output to their surface features. When originality matters: - define functions, constraints, and evaluation dimensions before inspecting examples; - describe a reference by the mechanism that works, not by its visible styling or wording; - use multiple structurally different references rather than one dominant exemplar; - include at least one deliberately distant source domain; - state which surface features must not be copied; - generate one candidate before exposure when the task permits; - test whether the final idea would still exist if the exemplar disappeared. If the user explicitly requests faithful adaptation or reconstruction, preserve that objective and distinguish required fidelity from creative freedom. ## Stop and deliver Stop when the search has covered genuinely different mechanisms, the leading direction survives the material constraints, further variants repeat existing families, and the next uncertainty is better resolved by a prototype or evidence than more ideation. Match the output to the user's need: - for exploration, present a curated set of distinct developed directions; - for a decision, lead with the selected direction, why it wins, its sacrifice, and its smallest test; - for implementation, translate the concept into concrete requirements while preserving its organizing mechanism; - for an unresolved search, name the competing directions and the observation that would discriminate them. Label invention, analogy, assumption, inspiration, and verified fact separately. Do not expose private scratch reasoning; show the useful creative structure and result.