polyhaven-texture-apply · git:20260921.655a684 · 2026-09-21 · sha256 86d4178c4ce6aab0
polyhaven-texture-apply git:20260921.655a684A
Immutable. This exact content never changes and is served at /api/v1/blob/86d4178c4ce6aab0.
--- name: polyhaven-texture-apply description: Apply realistic PBR textures from PolyHaven to any Blender object. Supports metals, wood, concrete, fabric, and more. Trigger when asked to texture an object, apply a material from PolyHaven, make something look like metal/wood/marble, or change object surface. --- # PolyHaven Texture Apply Downloads a full PBR texture set (diffuse, roughness, normal, displacement) from PolyHaven and applies it to a specific object in the Blender scene. ## How to Run ```bash node polyhaven-texture-apply/scripts/polyhaven-texture-apply.js --object Mesh_0 --texture brushed_metal node polyhaven-texture-apply/scripts/polyhaven-texture-apply.js --object Cube --texture marble_01 --resolution 2k node polyhaven-texture-apply/scripts/polyhaven-texture-apply.js --search metal ``` ### Options | Option | Description | Default | |--------|-------------|---------| | `--object` | Blender object name to apply texture to | **required** | | `--texture` | PolyHaven texture asset ID | **required** | | `--resolution` | Texture resolution: 1k, 2k, 4k | `2k` | | `--scale` | UV mapping scale | `1.0` | | `--port` | Blender MCP port | `9876` | | `--search` | Search PolyHaven textures by keyword | none | ## Popular Textures - `brushed_metal` — Brushed aluminum/steel - `carbon_fiber` — Carbon fiber weave - `marble_01` — White marble - `wood_cabinet_worn_long` — Aged wood - `concrete_wall_003` — Raw concrete - `leather_red_02` — Red leather - `fabric_pattern_07` — Woven fabric