cutscene-handoff · git:20260912.a2e0716 · 2026-09-12 · sha256 6568b77e0c9969e9
cutscene-handoff git:20260912.a2e0716A
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--- name: cutscene-handoff description: > How play gives the camera to a scene and takes it back. Use when skip drops the player in a wall, or when a scene steals a buffered special. Stacks on camera-shots and menu-flow. --- # Cutscene handoff Ask the column. | Column | Player control | |---|---| | lock-watch | none, skip allowed | | walk-and-talk | move only | | fight-insert | short lock then combat | | none | no authored scenes | ## Order ``` play → fade or hard cut → scene owns camera skip / end → place actor on a marked nav point → restore look + verbs ``` Skip is a Menu job. It does not fire Primary. Teach-only scenes follow tutorial-design: skip does not skip the verb test that lives in space. ## Iron rules - Exit transform is authored. Never spawn inside collision. - Buffered moves die on enter unless fight-insert says they persist. - Audio-feel beds do not stack across the cut. - A visual-only skip must not grant boss-clear flags (save-integrity). ## Accept Skip lands on walkable ground with look restored. A combo started before the cut does not swing after.