cutscene-handoff SKILL.md skillA
cutscene-handoff from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add jammyfu/open-game-skills/cutscene-handoff@git:20260913.96ad920Pins git:20260913.96ad920 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- jammyfu/open-game-skills
- Path
skills/disciplines/cutscene-handoff/SKILL.md- Versions recorded
- 3
- Latest version
- git:20260913.96ad920, committed Sep 13, 2026
- First version recorded
- Sep 12, 2026
- Size
- 1,905 bytes
- Repository stars
- 12
- License
- MIT
Use when entering, skipping, interrupting, or leaving a cinematic can leave held input, camera, timescale, combat state, UI, or player control in the wrong state.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Cutscene Handoff This skill owns **control/state transfer into and out of cinematics**. It does not own tutorial goals, attack warnings, or pause policy. ## Modes | Mode | Skip policy | |---|---| | skippable | immediate authored skip action | | hold-to-skip | hold gesture with progress/cancel semantics | | first-play-locked | skip disabled only under an explicit first-play policy | ## Handoff contract Before takeover, snapshot or explicitly reset the play states the project needs: semantic held inputs, pointer/look capture, camera owner, UI context, timescale/pause source, and any gameplay transition token. Releasing control must not synthesize stale button edges or resume a stuck held action. If a cinematic request arrives during hitstop, attack resolution, physics transition, save commit, or another unsafe logical boundary, queue it to the project's next safe boundary rather than imposing a universal ban on cinematics during combat. Skip/complete handlers are idempotent. Duplicate skip, natural-end and scene-unload callbacks may race, but rewards, flags, camera restoration and control restoration happen once. …
Read the whole file at its exact version.
How to install
mdr add jammyfu/open-game-skills/cutscene-handoff@sha256:bdb4c433a4f06a16The line at the top of this page pins the label git:20260913.96ad920, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_2k2ff5yawa7cy2g4)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 3 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260913.96ad920 latest | 2026-09-13 | 96ad920 | 1,905 B | A | view · diff |
| git:20260912.1d3818f | 2026-09-12 | 1d3818f | 621 B | A | view · diff |
| git:20260912.a2e0716 | 2026-09-12 | a2e0716 | 1,107 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (1905 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_2k2ff5yawa7cy2g4 GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/cutscene-handoff GET https://markdownregistry.com/api/v1/blob/bdb4c433a4f06a16549cab6f73d8ea60c4b2f0556ad7084ec9367232d49b52da
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.