gameplay-systems-architecture SKILL.md skillA

gameplay-systems-architecture from peterbamuhigire/chwezi-dev-engine is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add peterbamuhigire/chwezi-dev-engine/gameplay-systems-architecture@git:20260911.7afa6ea

Pins git:20260911.7afa6ea in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
peterbamuhigire/chwezi-dev-engine
Path
skills/game-development/gameplay-systems-architecture/SKILL.md
Versions recorded
3
Latest version
git:20260911.7afa6ea, committed Sep 11, 2026
First version recorded
Jul 15, 2026
Size
3,960 bytes
Repository stars
28
License
MIT

Use when specifying or implementing engine-neutral gameplay systems such as movement, combat, AI, quests, dialogue, inventory, progression, save/load, world state, spawning, cameras, or narrative state; engine skills own framework integration.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Gameplay Systems Architecture
Turn game rules into deterministic, inspectable systems with clear state, ownership, events, persistence and test seams.

## Prerequisites

Load the approved player verbs and system requirements, `world-class-engineering`, and the selected engine skill for integration constraints.
<!-- dual-compat-start -->
## Use When
- Designing or coding combat, AI, interaction, quests, dialogue, inventory, abilities, progression, cattle/herd, companions, world state, camera or saves.
## Do Not Use When
- Selecting the overall game concept or implementing engine packaging.
## Required Inputs
Approved player verbs, rules and invariants; system dependencies; content schema; save compatibility; target scale; failure cases; determinism and networking needs.
## Workflow
1. Write the system promise, authoritative state, invariants, inputs, outputs, events and failure modes.
2. Model explicit states and transitions; separate simulation, presentation, authoring data and persistence.
3. Choose event, command, query and ownership boundaries; prevent circular dependencies.
4. Design data schemas and stable IDs before authoring large content sets.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add peterbamuhigire/chwezi-dev-engine/gameplay-systems-architecture@sha256:425aff16b18539dc

The line at the top of this page pins the label git:20260911.7afa6ea, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_2pfzbaz4curnu6el.svg)](https://markdownregistry.com/a/art_2pfzbaz4curnu6el)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Jul 15, 2026 and Sep 11, 2026, about one every 29 days.

versioncommittedcommitsizeaudit
git:20260911.7afa6ea latest2026-09-11 7afa6ea 3,960 BA view · diff
git:20260718.350b6572026-07-18 350b657 3,687 BA view · diff
git:20260715.76ae2b52026-07-15 76ae2b5 3,584 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3960 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

peterbamuhigire/chwezi-dev-engine · 28 stars · license MIT · pushed 2026-10-22 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_2pfzbaz4curnu6el
GET https://markdownregistry.com/api/v1/resolve?ref=peterbamuhigire/chwezi-dev-engine/gameplay-systems-architecture
GET https://markdownregistry.com/api/v1/blob/425aff16b18539dcfa4380ed03050046926ec5b5c72ce34f71f31257c090ea65

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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