fov-comfort · git:20260918.682d0fa · 2026-09-18 · sha256 9e3746ef1d1763e7
fov-comfort git:20260918.682d0faA
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--- name: fov-comfort description: Use when camera field of view, zoom, shake, motion amplification, or comfort settings need boundaries that preserve gameplay meaning across user preferences. --- # FOV comfort Choose: `fixed | player-fov | comfort-pack`. ## Contract Publish: - stable `comfort_profile_id` and profile revision - adapter `projection convention` (vertical, horizontal or derived) - supported min/default/max or authored camera-state bounds - baseline-plus-temporary-effect composition policy - persistence owner (`settings-persist`) - supported aspect/device matrix and evidence This skill owns comfort-facing camera settings and their interaction with authored camera effects. It does not own hitboxes, lock-on range, projectile spread or other gameplay geometry. ## Rules 1. Aspect-ratio conversion must not silently change the intended framing policy. 2. A player FOV setting persists through `settings-persist`. Temporary sprint/aim/impact FOV effects are authored deltas or camera states layered on the user's baseline unless the project explicitly defines another composition rule. 3. Reduced/off camera shake is an accessibility/comfort option. Disabling shake must not remove logical tells, damage, lock state or timing. 4. If a wider/narrower FOV exposes camera collision defects, route them to `camera-anti-clip`; document platform bounds rather than using them to conceal unrelated defects. 5. FOV-dependent UI/reticle projection is recomputed from the active camera projection rather than assuming the default profile. 6. Intrusive close-ups of private body zones are `camera-modesty`, not a comfort FOV bound. ## Acceptance At supported profile bounds and aspect ratios, replay the same `gameplay trace`. Hit results, lock eligibility and movement state remain unchanged while framing/projection updates correctly. Record profile/revision, projection convention and the camera/device combinations actually tested.