fal-assets SKILL.md skillA

This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.

fal-assets from rehan-remade/universal-modder is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add rehan-remade/universal-modder/fal-assets@git:20261018.3d20799

Pins git:20261018.3d20799 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
rehan-remade/universal-modder
Path
.claude/skills/fal-assets/SKILL.md
Versions recorded
3
Latest version
git:20261018.3d20799, committed Oct 18, 2026
First version recorded
Oct 5, 2026
Size
9,580 bytes
Repository stars
8,440
License
MIT

Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video. Use whenever a mod needs new art, audio or 3D models, or the user mentions fal, generating sprites, textures, models, SFX or music for a…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game assets with fal

fal runs hundreds of generative models behind one API key. Use it whenever the mod needs something that
doesn't exist yet: a weapon sprite, a boss, a unit rendered from 16 angles, a tileable floor, a laser sound,
boss music, a voiced line.

## Setup (check once per session)
- **Key.** Create one at https://fal.ai/dashboard/keys. `um fal` takes `FAL_KEY` from the environment first,
  then the key the human stored with `um fal key set` (a hidden prompt: the desktop keyring on Linux, through
  libsecret's `secret-tool`; an owner-only `~/.secrets/fal-key` where there's no `secret-tool`), then
  `FAL_KEY=...` in a `.env` in the working folder. `um fal key status` shows which source is used, with keys
  masked. Never write the key into mod files or configs; `um publish check` flags leaked keys.
- **MCP.** fal's hosted MCP server is `https://mcp.fal.ai/mcp` with header `Authorization: Bearer $FAL_KEY`.
  The repo pre-configures it for each agent:
  - Claude Code: `.mcp.json`
  - Codex: `.codex/config.toml`
  - Cursor: `.cursor/mcp.json`
  - VS Code/Copilot: `.vscode/mcp.json`
  - Gemini CLI: `gemini-extension.json`
  - OpenCode: `opencode.json`
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add rehan-remade/universal-modder/fal-assets@sha256:925f5cc05e014804

The line at the top of this page pins the label git:20261018.3d20799, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_32ok6v3yttud3dv5.svg)](https://markdownregistry.com/a/art_32ok6v3yttud3dv5)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between Oct 5, 2026 and Oct 18, 2026, about one every 6 days.

versioncommittedcommitsizeaudit
git:20261018.3d20799 latest2026-10-18 3d20799 9,580 BA view · diff
git:20261014.8ca1cd52026-10-14 8ca1cd5 9,037 BA view · diff
git:20261005.2f4cb512026-10-05 2f4cb51 8,112 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (9580 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

rehan-remade/universal-modder · 8,440 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_32ok6v3yttud3dv5
GET https://markdownregistry.com/api/v1/resolve?ref=rehan-remade/universal-modder/fal-assets
GET https://markdownregistry.com/api/v1/blob/925f5cc05e014804cec46fad00553ba228551439701dd03d54935e0789b709c6

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in rehan-remade/universal-modder

Other files named fal-assets

fal-assets SKILL.md skill
rehan-remade/universal-modder · .agents/skills/fal-assets/SKILL.md · Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites…
git:20261018.3d20799 · audit A · 8,440 stars
fal-assets SKILL.md skill
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