AGENTS.md@extensions/Godot-AI-Terrain3DA
AGENTS.md@extensions/Godot-AI-Terrain3D from ivanmurzak/godot-mcp is an AGENTS.md file: the standing instructions coding agents read in that repo.
mdr add ivanmurzak/godot-mcp/extensions/Godot-AI-Terrain3D/AGENTS.md@git:20261029.24a2ed9Pins git:20261029.24a2ed9 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 14 of 14 checks passed
- Kind
- AGENTS.md file
- Repository
- ivanmurzak/godot-mcp
- Path
extensions/Godot-AI-Terrain3D/AGENTS.md- Versions recorded
- 3
- Latest version
- git:20261029.24a2ed9, committed Oct 29, 2026
- First version recorded
- Oct 16, 2026
- Size
- 4,512 bytes
- Repository stars
- 322
- License
- Apache-2.0
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# AGENTS.md — Godot-AI-Terrain3D
A **Godot-MCP extension** for the third-party [**Terrain3D**](https://github.com/TokisanGames/Terrain3D) GDExtension
addon, shipped as an **RQL module**: it adds no MCP tools, only what the core `rql-query` / `rql-mutate` /
`rql-schema` tools need to work with terrains (the `terrain3d` / `terrain3d.addon` sources, the
`terrain3d.newMaterial()` function, `ChangeRegionSize`, an agent guide rendered into the core `godot-rql` skill). A
**source-only NuGet package** (`com.IvanMurzak.Godot.MCP.Terrain3D`) compiled inside the consumer's Godot project
against the consumer's own GodotSharp; the packaging recipe is in `docs/source-only-nuget-recipe.md`.
## Layout
- `src/Godot-AI-Terrain3D/Editor/Rql/` — the module:
- `Terrain3DModule.cs` — the `IRqlModule` (Order 100, `#if TOOLS`): sources, function, guide.
- `Terrain3DApi.cs` (the sources and the function; `Terrain3DAddon`) and `Terrain3DView.cs` (one row per terrain:
read-only members, `node`, `ChangeRegionSize`) — `#if TOOLS`.
- `Terrain3DNames.cs` (the addon's class / snake_case names, region sizes, install hint), `Terrain3DRules.cs`
…Read the whole file at its exact version.
How to install
mdr add ivanmurzak/godot-mcp/extensions/Godot-AI-Terrain3D/AGENTS.md@sha256:b75a42b5fe9a438aThe line at the top of this page pins the label git:20261029.24a2ed9, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_3bno2iltizv4su4e)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 3 versions of this file, between Oct 16, 2026 and Oct 29, 2026, about one every 6 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261029.24a2ed9 latest | 2026-10-29 | 24a2ed9 | 4,512 B | A | view · diff |
| git:20261017.26864a9 | 2026-10-17 | 26864a9 | 4,473 B | A | view · diff |
| git:20261016.cf84037 | 2026-10-16 | cf84037 | 6,502 B | A | view |
Audit of the latest version
- pass: Size between 200 bytes and 200 KB (4512 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
ivanmurzak/godot-mcp · 322 stars · license Apache-2.0 · pushed 2026-11-04 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_3bno2iltizv4su4e GET https://markdownregistry.com/api/v1/resolve?ref=ivanmurzak/godot-mcp/extensions/Godot-AI-Terrain3D/AGENTS.md GET https://markdownregistry.com/api/v1/blob/b75a42b5fe9a438a58a70e0f2f9be6e64940f5e65dfdc3f95881af3d8acdbd10
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: how to write a good AGENTS.md · AGENTS.md vs CLAUDE.md · which agent file does what.