hyper-armor · git:20260913.43ccc40 · 2026-09-13 · sha256 9846e3c3178da6ec
hyper-armor git:20260913.43ccc40A
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--- name: hyper-armor description: Use when specific move windows should ignore or alter selected hit reactions without owning a persistent poise meter or globally pausing combat. --- # Hyper armor Persistent poise belongs to `poise-stagger`. This skill owns move-local armor. | Column | Reaction rule | |---|---| | none | no armor override | | armor-frames | published logical interval ignores selected reactions | | super-armor-once | one eligible contact consumes the armor | | armor-count | authored number of eligible contacts before armor ends | ## Rules 1. Publish which reaction classes armor suppresses and which still apply: damage, hitstop, knockback, status, grabs/throws and guard effects are independent decisions. 2. Grab/throw interaction is data, not a universal “throws always beat armor” rule. 3. Armor interval/count is tied to the logical move state, not animation playback time. 4. Consuming armor has a stable hit/contact identity so one overlap cannot consume multiple charges accidentally. 5. Visual tells communicate armor but do not create immunity. ## Accept Test one tick before/inside/after armor, every relevant attack class, multi-hit overlap and same-tick contacts. Confirm the published damage/hitstop/reaction split and armor-count consumption. A visually armored pose outside the logical interval receives normal reaction.