hyper-armor SKILL.md skillA

hyper-armor from jammyfu/open-game-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jammyfu/open-game-skills/hyper-armor@git:20260913.43ccc40

Pins git:20260913.43ccc40 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jammyfu/open-game-skills
Path
skills/disciplines/hyper-armor/SKILL.md
Versions recorded
2
Latest version
git:20260913.43ccc40, committed Sep 13, 2026
First version recorded
Sep 12, 2026
Size
1,370 bytes
Repository stars
12
License
MIT

Use when specific move windows should ignore or alter selected hit reactions without owning a persistent poise meter or globally pausing combat.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Hyper armor

Persistent poise belongs to `poise-stagger`. This skill owns move-local armor.

| Column | Reaction rule |
|---|---|
| none | no armor override |
| armor-frames | published logical interval ignores selected reactions |
| super-armor-once | one eligible contact consumes the armor |
| armor-count | authored number of eligible contacts before armor ends |

## Rules

1. Publish which reaction classes armor suppresses and which still apply: damage, hitstop, knockback, status, grabs/throws and guard effects are independent decisions.
2. Grab/throw interaction is data, not a universal “throws always beat armor” rule.
3. Armor interval/count is tied to the logical move state, not animation playback time.
4. Consuming armor has a stable hit/contact identity so one overlap cannot consume multiple charges accidentally.
5. Visual tells communicate armor but do not create immunity.

## Accept

Test one tick before/inside/after armor, every relevant attack class, multi-hit overlap and same-tick contacts. Confirm the published damage/hitstop/reaction split and armor-count consumption. A visually armored pose outside the logical interval receives normal reaction.

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jammyfu/open-game-skills/hyper-armor@sha256:9846e3c3178da6ec

The line at the top of this page pins the label git:20260913.43ccc40, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_3jayxbodr5aejdjf.svg)](https://markdownregistry.com/a/art_3jayxbodr5aejdjf)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Sep 12, 2026 and Sep 13, 2026, more than one a day.

versioncommittedcommitsizeaudit
git:20260913.43ccc40 latest2026-09-13 43ccc40 1,370 BA view · diff
git:20260912.b952f262026-09-12 b952f26 939 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (1370 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jammyfu/open-game-skills · 12 stars · license MIT · pushed 2026-11-08 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_3jayxbodr5aejdjf
GET https://markdownregistry.com/api/v1/resolve?ref=jammyfu/open-game-skills/hyper-armor
GET https://markdownregistry.com/api/v1/blob/9846e3c3178da6ec15dcd541826f3dc8934f6036acdb87b3a19529a8b71b5d91

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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