webgl-card-effects SKILL.md skillA

webgl-card-effects from notque/vexjoy-agent is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add notque/vexjoy-agent/webgl-card-effects@git:20260924.2d60a6a

Pins git:20260924.2d60a6a in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
notque/vexjoy-agent
Path
skills/frontend/webgl-card-effects/SKILL.md
Versions recorded
5
Latest version
git:20260924.2d60a6a, committed Sep 24, 2026
First version recorded
May 6, 2026
Size
11,772 bytes
Repository stars
446
License
MIT

Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# WebGL Card Effects Skill

## Overview

This skill adds GPU-accelerated visual effects to React card components using standalone WebGL2 fragment shaders — no Three.js, no R3F, no external library required. It targets deckbuilder games and card UIs where rarity tiers should feel visually distinct, not just differentiated by a CSS `box-shadow` value.

**Scope**: Holographic foil overlays, metallic shimmer bands, rarity-driven energy pulses, and interactive tilt-shine effects mounted directly on React card components. The canonical target is `FramedCard.tsx` in a React 19 / Vite / Tailwind project with a rarity system (starter → common → uncommon → rare → legendary).

**Not in scope**: 3D transformations, texture loading, post-processing pipelines, or any Three.js scene management. For those, use `threejs-builder`.

**Key constraint**: Browsers cap WebGL contexts at roughly 8–16 total per page. This skill uses a single shared WebGL2 context with blit-to-2D-canvas output per card, avoiding the per-card context problem entirely. See `references/shader-integration-react.md` for the full singleton pattern.

---

## Instructions

### Phase 1: ASSESS
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add notque/vexjoy-agent/webgl-card-effects@sha256:9ff033d4d9166896

The line at the top of this page pins the label git:20260924.2d60a6a, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_3oz3iyj2z7vs3fwp.svg)](https://markdownregistry.com/a/art_3oz3iyj2z7vs3fwp)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between May 6, 2026 and Sep 24, 2026, about one every 35 days.

versioncommittedcommitsizeaudit
git:20260924.2d60a6a latest2026-09-24 2d60a6a 11,772 BA view · diff
git:20260923.509f6692026-09-23 509f669 11,774 BA view · diff
git:20260919.28d30f92026-09-19 28d30f9 11,506 BA view · diff
git:20260705.380563c2026-07-05 380563c 11,531 BA view · diff
git:20260506.9709a7a2026-05-06 9709a7a 11,490 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (11772 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

notque/vexjoy-agent · 446 stars · license MIT · pushed 2026-11-03 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_3oz3iyj2z7vs3fwp
GET https://markdownregistry.com/api/v1/resolve?ref=notque/vexjoy-agent/webgl-card-effects
GET https://markdownregistry.com/api/v1/blob/9ff033d4d9166896e30ae81e39b184e2bdbe5a90270c1445afd6c24759bb442f

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in notque/vexjoy-agent

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